Mount & Blade: Warband

Mount & Blade: Warband

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Europe 1200 Reloaded
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Type: Sound
Tags: Gameplay
File Size
Posted
1.896 GB
18 Sep, 2023 @ 1:47am
1 Change Note ( view )

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Europe 1200 Reloaded

Description
The "Europe 1200" module for Warband, up to date.

Credits

Cruger - Founder, Coding.
Korinov - Successor, Coding, Mapping.

Cèsar de Quart - Inclitus Scholasticus (Texturing, Research, others)
Delzaros - Scene making.
Revan Shan - Herald (Uploader and Promoter)
Mykami - Artista (Drawing)
Quapitty - Scenographista (Scene making, Texturing)
mihailo.razvigor/MihailoSRB - Research, others.
Tsewe/Brubar - Scene making, Research.

Antonis - Magnus Renovator (Script Wizard)
igorbb - Miles Magister (Code Knight)
NikeBG - Doctus Bulgaricus (Research)

Disclaimer

This module was in development from 2009-13 for Mount & Blade originally and Mount & Blade: Warband, Beta 9 was the final edition added by the Europe 1200 team until development was halted.

No available download of the latest version Beta 9 existed on Moddb or the Steam Workshop prior to this one.

Refer to the official Europe 1200 TaleWorlds forum for more information: https://forums.taleworlds.com/index.php?forums/europe-1200-s.132/

Features

- Factions
56 in total, including 12 new in the form of the various states that existed in Eastern Europe such as; Galich-Volyn, Gorodno, Kiev-Smolensk, Polotsk-Minsk, Chernigov, Vladimir-Suzdal, Prussians, Lithuanians, Northern Balts, Curonians, Estonians, and Finns.

There are hundreds of fiefs that exist in the module - too many to count.

- Warparties
Warparties are basically just armies without any lord as leader, but they do still follow the real lords on campaigns, besiege castles, and fight enemies just as any real lord would do. A warparty is lead by a leader called ''Captain''. Captains can't give quests, can't hire you as a mercenary, and can't own fiefs. They only serve to increase the military might of a faction.

- Recruitment System
You can recruit from all settlements (villages, towns and castles) and each type of settlements has a different troop tree, that variate's between different factions. The troop trees from different settlements represent the feudal system much better.
The troop trees are:
1. Noble troops, hired from castles.
2. Sergeant (Professional) troops, hired from castles.
3. Militia troops, hired from towns (factions that don't have a militia tree, will recruit Rural troops from towns, instead)
4. Rural troops, hired from villages

- AI Calculation
Choose between 4 levels in the camp menu (game settings sub-menu): Very light, light, balanced, and heavy. How much the AI calculates depends on your choice, but you shouldn't actually notice a big difference between even heavy and very light in terms of game-play, although there can be a big difference in terms of performance.

- Manpower
To help the players who are playing with smaller/weaker factions, we created the Manpower option.

- Military Orders
Small military orders that fight for their overlord, unique quests exist for their respective faction. Orders can only hold castles. If an Order conquers a town, or a castle with a village belonging to it, they will not keep the town and the villages, only the castle. All Towns and villages will go to their liege faction instead

Calatrava - Fights for Castille
Santiago - Fights for Castille
Aviz - Fights for Portugal
Saint George (Creatable) - Fights for Aragon

- Companions
29 in total.

- Noble tournaments
Tournaments in Warband have nobles fighting alongside commoners, which was not the case in the middle-ages. So, we divided the tournaments and now we have:
- Pitfights, in which you can compete only if you are not a vassal to a faction
- Noble tournaments, for which you have to become a vassal to a faction. To add to the realism, not all of E1200 factions will have Noble tournaments, but all will have Pitfights.
Here is list of Circuits, and therefore, the list of factions that will have Noble tournaments:
1. Iberian circuit (Castille, Leon, Portugal, Navarre, Aragon)
2. French circuit (England, France, Toulouse)
3. Scandinavian (Norway, Denmark, Sweden)
4. Italian circuit (Venice, Lombards, Tuscans, Papal States, Sicily, Genoa, Pisa)
5. German circuit (Holy Roman Empire, Flanders, Holland, Frisia, Brabant, Bohemia)

- Custom made settlements
There exists a number of custom settlements.
Settlements with the name (f.e. Bremen) are unique, and apply only to a single settlement. The ''placeholders'' are scenes that are used for more than one settlement, and are usually related to the map's region.
Towns: Bremen, Nüremberg
Castles: Würzburg, Hohenzollern, Adriatic placeholder, Iberian placeholder, Central European placeholder, Northwestern coastal European placeholder, Danish placeholder
Villages: Northwestern European and North African placeholders, Coastal Mercenary camp

- Knights and Bannerets with coat of arms
Each knight and banneret (the regular troops) will have their own coat of arms to represent historical accuracy.
No knight had the coat of arms of his lord, so now, you'll see even your own knights running around with many different colors.

- Quests
A lot of new quests, like creating an Order of Saint George, for example.

- Different cultures
For example, if you start a game with Bulgaria, you would probably expect to find only Bulgarian troops to recruit. But, historically, in that country, there were also a lot of Vlachs and Cumans, who had important role in everyday life of Bulgaria. That's why, there are also villages in Bulgaria which do not spawn Bulgarians, but Vlachs and Cumans, depending on the village. Other factions have different cultures too - for example, in Holy Roman Empire, you can recruit Rhenish, Franconian, Bavarian, Saxon and Swabian troops, depending of the region where the village is.
Popular Discussions View All (2)
5
4 Oct, 2023 @ 2:17pm
FAQ
Trash Boyko
4
30 Oct, 2023 @ 11:02am
Bug Reports
Trash Boyko
46 Comments
Aug-Mar 19 Oct @ 6:29am 
Id love it if this mod also had an cheat semi-automatic crossbow like the 1257AD mod has
darth_marius1 21 Aug @ 6:55pm 
Where is the Byzantines aka The lats bastion The Roman Empire?
Dogface_08 2 Aug @ 10:10am 
map is fr ugly also why r the tournaments so glitchy
kaszasrdr2 13 Jul @ 10:33am 
hello in 1201 there is a bug you cant go on sea anymore. Your character gets stuck it was my 404 days in my campgain. And its sucks real time .
Chaos 2 Jul @ 9:38am 
Ugly map, where are forests ?
TheVeritasAlliance 26 Jun @ 6:19am 
Thanks for posting again, DO you happen to have the source code from the original moders/are you the original modder? I remember they released the source code for the 1.011 version.
Hazsart 3 Jun @ 4:50pm 
its crash every time i finish one siege
Aristoxenus 19 Apr @ 7:04am 
Oh and I forgot, once a military order is destroyed can you created it back as a mission from the King?
Aristoxenus 19 Apr @ 7:03am 
Indeed its a very cool mod. I love the features of creating new Templar Orders.
Unfortunately with that came a problem, the last Grand Master asked me to have one of my heroes in his army for a week, then the faction got eliminated, how do I get back my friend?
TheVeritasAlliance 8 Apr @ 5:32am 
I used to have so much fun in this mod when I was younger... Damm tnks for reposting and working on it guys, that looks lovely. Thank you again you made me remember a time when things were simpler.