Space Engineers

Space Engineers

215 betyg
Homeworld Baserunner Suspension MK-1 and MK-2 (Vanilla and Offroad)
3
5
2
4
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
3.635 MB
17 sep, 2023 @ 13:35
21 sep, 2023 @ 3:13
12 ändringsnotiser ( visa )
Du behöver DLC för att kunna använda denna artikel.

Abonnera för att ladda ner
Homeworld Baserunner Suspension MK-1 and MK-2 (Vanilla and Offroad)

Beskrivning
On the bleeding edge of suspension tech, i bring you my latest prototype design.

INSTRUCTIONS:
1. Select a base and add cockpit of your choice from the selection provided (or set up your own by adding the same grouping), remove any base you are not using
2. Remove the red blocks
3. Add the programmable block requested from your coice.
4. Recompile the scripts after your base is ready

For the non script users:
- Add "enough" gyroscopes and thrusters to allow manual control
- Turn down friction on the Wheels group until gyroscope control works-
Alternatively:
Use MK-2 Base type, Add wheels group with following:
- Increase/Reset/Decrease steering override
- Increase/decrease propulsion override

Info:
This one uses a rotor arm as a spring to give the utmost travel.
Aswell as a 5x5 large grid wheel mounted to a short 3x3 suspension.

When you add weight to the vehicle, remember to tune the suspension by adding torque to the master rotors and strength to the Short wheel suspension 1x1

The MK-1 uses Scripts to align the wheels to ground.
The MK-2 uses mechanical subgrids to align the wheels to ground



Please credit me if used in your own creation, also please show me what you make with it if you use it!

Thanks to Whiplash141 and Tekk for their amazing subgrid wheel script's that makes things like this possible!
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1445055239
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1976365207

Further thanks to Whiplash 141 for the "Rotor angle duplicator" script, which made this design so much more polished
- https://github.com/Whiplash141/SpaceEngineersScripts/blob/master/Unpolished/rotor_angle_duplicator.cs

DLC blocks in use:
- Cylindrical Column - MK-2 mechanical suspension strut
- Neon Tubes - MK-2 Mechanical suspension strut to avoid the bottom and top Strut ever merging together (Clang reduction)
- Offroad Wheels - Both MK-1 and 2
43 kommentarer
kennet0508  [skapare] 21 sep @ 1:32 
@Vernes
Yes, you need to set the limits on the rotors at the wheels max travel upwards. if the rotor goes beyond what the wheel can, it will faze through

It also fazes through blocks if you use too much suspension strength. you need to compensate using rotor torque if your creation weighs too much.

If you want to avoid the problem, you should take a look at this suspension design i did, as it avoids the problem altogether
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3263843872
Vernes 20 sep @ 11:32 
I'm trying this using small grid.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3571684953
But the 1x1 wheel I use to push down the legs end up clipping into the leg.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3571685253
Have you encountered this and do you know how to prevent this from happening?
kennet0508  [skapare] 28 jan @ 10:30 
This is awesome!
TrueWhiteKnight 23 maj, 2024 @ 9:34 
soon? definitely ping me
kennet0508  [skapare] 23 maj, 2024 @ 9:09 
Preparing for the next update to this, MK-3 Soon(tm)
TrueWhiteKnight 12 jan, 2024 @ 11:48 
interesting. will definitely go with mk1 then, at least for now
kennet0508  [skapare] 12 jan, 2024 @ 5:02 
It is indeed a very functional piece, there are two perpendicular rods connected between the wheel and the body. Its function is to align the wheel suspension to be level with the base at any part of the suspension travel to keep steering aligned correctly to the body. (its only relevant for the wheels that will be steering, the wheels used purely for torque can be mk-1's or just remove the rotor all together making it a fixed wheel)

It is a lot more pcu intensive due to the added forces applied. i would reccomend the MK-1 to start fleshing your design out, and opting for the MK-II if you need to go scriptless for some reason or want to have it more "realistic"
TrueWhiteKnight 11 jan, 2024 @ 21:09 
i was planning to use mk2 offroad, but if the small grid is functional, i will likely do the mk1 unless you can explain how it works. im interested to learn how to make such things
kennet0508  [skapare] 11 jan, 2024 @ 20:34 
so the small grid is MK-2 mechanical