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Is the zombie region existing in the Hokkaido save? Do they control the little base added to keep them alive for the beginning of the game in Antarctis?
What I decided to do was have a one year grace period and then have the zombies start spawning in. They will generally spawn once in each region somewhere in the countryside.
Start settings have nothing to do with the spawns since it's hardcoded events, but a lot more than vanilla.
Details in the change notes.
Normally there's only one .cvp loaded so this is not an issue, But I've split mine into multiple files in order to still get changes from the base game file and to make them a bit more managable.
The order the files are read are defined in the .scenario file, in my case it's the following:
- SW2030.CVP // Base game shattered world .CVP
- W2030_Influences.CVP // My file resetting all the influences
- W2030_RaF.CVP // My file setting all base game region populations and other minor changes
- W2030_EastAfrica.CVP // (and all the other files) My new regions in specific area.
If you include a new file at the bottom of the list with your changes it should overwrite my changes from what I understand.
It sounds like your changes in .CVP file is not being used by the game when rebuilding cache. If it's a new .CVP file it needs to be added in the .scenario file to load, if it's loaded before others it might be getting overwritten.
In this particular mod the w2030_RaF.CVP is responsible for all the updates to regions I havent split up. It's loaded first so it shouldn't cause issues to later edits.