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MineDST - Enchant
   
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3.845 MB
8 Sep, 2023 @ 7:47pm
9 Mar, 2024 @ 8:49pm
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MineDST - Enchant

In 1 collection by 朋也
朋也的服务器模组
61 items
Description
MineDST - Enchant

Highly restores the enchant system in Minecraft. If you have played MC, it will be easy to get started

Items

- Leather: Drop when the beefalo dies
- Book:Papyrusx3 + Leather Made in the Shadow Manipulator Refine
- Enchanted Book: Book + Feather Pencil + Thulecite Made in the Ancient Pseudoscience Station
- Anvil: Thulecitex4 + Cut Stonex3 Made in the Shadow Manipulator Structures
- Grindstone: Thulecitex2 + Logx2 Made in the Shadow Manipulator Structures

Experience

The calculation formula of experience required for each level is the same as that for MC
Upgrade required=2 * current level + 7 (current 0-15 level)
Upgrade required=5 * current level - 38 (current level 16-30)
Upgrade required=9 * current level - 158 (current level 31 or above)

Kill monsters and drop experience balls. After the experience balls are absorbed by players, experience can be added. Experience can be used to enchant. The higher the monster's HP, the more experience balls will be given

Monster HP and bonus experience. If the monster HP is more than 20000, 10 experience balls will be given for every 10000 more HP

Health
Experience
>10000
50
>=5000 <10000
15
>=1000 <5000
7
>=500 <1000
3
<500 >=100
1

Enchanted Book

In addition to direct production, killing monsters also has a probability of dropping enchanted books that can be placed in bookcases.
Enchantment books can be find in ancient treasure chests
The probability of dropping is as follows

Health
Chance
>10000
0.5
>=5000 <10000
0.3
>=1000 <5000
0.2
>=500 <1000
0.05
>=250 <500
0.001

Enchanting

Use an anvil to enchant items, You can also merge two enchantment books of the same level of spells into one advanced enchantment book(Each enchantment has a 12% chance of damaging the anvil, which will break and disappear when damaged 3 times)

And the grindstone can remove the spells (the spells on the enchantment book can also be removed)

The grindstone can also merge two similar items with durability and reward them with 5% durability. Note that the merging operation will remove the spells on the items

Note: The experience consumed by enchanting is related to the level of the enchanting book and how many times the enchanted item has been enchanted. In other words, the higher the level of the dispelling book and the more times the enchanted item has been enchanted, the more experience consumed

The experience level required for enchanting is calculated as follows, taking the enchanting book with a magic spell level of 2 as an example

Formula: (2^count - 1) + lv (count: Cumulative penalty, lv: level of magic spells in the enchanting book)

Accumulated Penalty: The initial cumulative penalty is 0. Enchanting a spell on the anvil increases the penalty by 1. Merging an enchantment book on the anvil also increases the penalty by 1

Note: The level of the magic spell before merging must be lower than the highest level of the current magic spell

Enchant Attribute

Attribute
Highest Level
Incompatible
Effect
Applicable Items
Efficiency
5
Increase work efficiency by 50% at each level
Tool(Axe, Pickaxe, Shovel)
Thorns
3
Each level has a 15% chance of triggering reverse damage, with damage ranging from 15 to 60 health. Multiple wearing equipment will take turns calculating Thorn's reverse damage
Armor(Head, Body)
Unbreaking
3
Double durability of each level
Weapon, Tool, Armor
Sharpness
5
Smite
Increase 15 Planar damage per level
Weapon
Mending
1
Infinity
Use experience repair tools/weapons/armor
Weapon, Tool, Armor
Fire Aspect
2
Can ignite enemies, each level can fuel for 4 seconds
Weapon, Tool
Protection
4
Each level can reduce damage by 8%
Armor
Fortune
3
Each level increases the drop probability by 33%. If it defaults to drop, an additional drop object will be added. The probability is the drop probability corresponding to the current level. If it is not necessary to drop, the corresponding drop probability will be increased
Tool(Exclude Hammer)
Looting
3
Calculation rules are the same as fortune
Weapon
Luck Of The Sea
3
The waiting time of ordinary fishing rod is reduced by 25% per level, and the fishing attribute values of sea fishing rod are increased per level (the higher the level, the better the fishing)
Fish Rod
Smite
5
Sharpness
Additional damage to shadowy creatures or ghosts, increasing damage by 25% per level
Weapon
Infinity
1
Mending
It can only be attached to slingshots. The slingshots with unlimited magic spells no longer consume ammunition
Slingshot
Sweeping
3
AOE damage, each level deals basic damage to entities other than the target being Attack_Damage × (Sweeping_Edge_Level / (Sweeping_Edge_Level + 1))
Weapon
Popular Discussions View All (1)
0
27 Jun, 2024 @ 8:29am
火焰附魔导致战利品没了问题
沧月流觞
82 Comments
Rey 24 Sep @ 12:38pm 
@朋也
Rey 24 Sep @ 12:38pm 
why can we not enchant clothing? I would love to enchant my bearger vest with unbreaking
Rey 22 Sep @ 9:19am 
Also what about experience when mining like in minecraft?
Rey 22 Sep @ 9:10am 
Please add the option to repair the tiems but keep enchantments using the anvil at the cost of experience like in minecraft I have a rare piece of thulecite with protection and unbreaking aswell as thorns but no mending so i can't repair
朋也  [author] 25 Aug @ 5:27pm 
你的镐子是不是还有锤子功能
3272400188 25 Aug @ 12:43am 
时运附不到镐子上怎么回事
三月江南春 29 May @ 11:21pm 
火焰附加会烧附魔书
三月江南春 28 May @ 9:06pm 
为什么锋利5只有45点位面伤害?不是一级15点吗
三月江南春 27 May @ 8:30am 
大佬能加个附魔武器 附魔无附魔的武器吗
发现在加模组后用沃尔特使用黄金子弹攻击的时候会使服务器掉线,能问问可修复嘛