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Stellaris

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Star Wars Weapons - Funnel's Additions
   
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2.129 MB
7.9.2023 klo 21.58
8.5. klo 8.24
16 muutosilmoitusta ( näytä )

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Star Wars Weapons - Funnel's Additions

Kuvaus
Check out my other mods!
The Star Forge: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3041825829

NOW WITH STARFIGHTERS!
Beause it wouldn't be Star Wars without them!

About:
This mod is my personal extension to Superior General Delvardus's Star Wars Weapons and Ship Components mod. This mod adds a few specialized Star Wars techs that were not in the original mod.

This mod started out as a simple submod to enable T slots on the Eclipse Juggernaut but then it turned into an unofficial extension in it's own right.


What does this mod deliver?:
Basically, this mod adds a few niche components that are not in Delvardus's mod that I personally felt would fit in for RP and aesthetic reasons. Some of my components are probably a bit overpowered compared to Delvardus's components, which are optimized for vanilla game balance, but this mod is moreso for extra flavor and roleplay.

Components list:
Hypermatter Reactor - Unlocked alongside Zero Point Reactors + Enhanced Ion Cannons (Physics)
Mini Superlaser - Unlocked with Enhanced Ion Cannons (Physics)
Buzz Droids - Unlocked with Ship-Mounted Long Range Sensor (Society)
SPHA-T Cannon - Unlocked with Improved Ion Cannon (Physics)
Eclipse Superlaser - Unlocked with Advanced Axial Superlaser (Physics)
Starfighters - Unlocked with basic strike craft (Engineering)
Interceptors - Unlocked with improved strike craft (Engineering)
Bombers - Unlocked with advanced strike craft (Engineering)

More details in this thread here: https://gtm.steamproxy.vip/workshop/filedetails/discussion/3032491880/5966762350809703219/

Real Space ship scale patch
By Lolek_ups
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3033923158

Credits:
Icon images from Fantasy Flight Games, Lucasfilm, and Empire At War Remake.

Screenshots taken with Amazing Space Battles

Ships from Delvardus's Empire ships mod

I mainly do these for fun so there is no pressure on anyone to support, but if anyone wants to give me a tip click on the link below!
Buy Me A Coffee[www.buymeacoffee.com]
[www.buymeacoffee.com]
Suositut keskustelut Näytä kaikki (3)
6
1.10.2024 klo 14.51
TÄRKEÄ: Planned features and suggestions
FunnelVortex
0
6.2.2024 klo 19.04
TÄRKEÄ: Explaining starfighters.
FunnelVortex
0
15.9.2023 klo 23.20
TÄRKEÄ: Current Components Info
FunnelVortex
90 kommenttia
FunnelVortex  [tekijä] 19.5. klo 3.12 
Okay so since SW Galaxy is a map mod there should be no conflict between that and this.
FunnelVortex  [tekijä] 19.5. klo 3.09 
If it's a total conversion, probably no. My Star Wars mods are standalone and often conflict with total conversions which add their own versions of what my mods add.
PrussiaN 18.5. klo 21.32 
Hello, is your mod compatible with Star Wars Galaxy 2?
Zombie 10.5. klo 10.45 
usually any weapon mod is completely compatible with nsc. it would be a different thing if you added your own ship classes
FunnelVortex  [tekijä] 10.5. klo 8.57 
Although it should be known I have no plans to make an NSC-compatible version of this because NSC is a mod I personally don't play.
FunnelVortex  [tekijä] 10.5. klo 8.55 
This mod generally assumes you're not using NSC
Zombie 10.5. klo 8.01 
Yes, though the star fighters will become redundant when season 2 of nsc3 is released.
Irrer on Tour 10.5. klo 7.40 
is this compatible with the NSC version of "Star Wars Empire Ships 4.0"?
FunnelVortex  [tekijä] 8.5. klo 8.22 
On it. I think it just needs a quick version bump because the update didn't change combat.
Jace domon 8.5. klo 1.59 
@funnelvortex any plans to update this for 4.0