Stellaris

Stellaris

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Star Wars Weapons - Funnel's Additions
   
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2.129 MB
7 sep 2023 om 21:58
8 mei om 8:24
16 wijzigingsnotities (weergeven)

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Star Wars Weapons - Funnel's Additions

Omschrijving
Check out my other mods!
The Star Forge: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3041825829

NOW WITH STARFIGHTERS!
Beause it wouldn't be Star Wars without them!

About:
This mod is my personal extension to Superior General Delvardus's Star Wars Weapons and Ship Components mod. This mod adds a few specialized Star Wars techs that were not in the original mod.

This mod started out as a simple submod to enable T slots on the Eclipse Juggernaut but then it turned into an unofficial extension in it's own right.


What does this mod deliver?:
Basically, this mod adds a few niche components that are not in Delvardus's mod that I personally felt would fit in for RP and aesthetic reasons. Some of my components are probably a bit overpowered compared to Delvardus's components, which are optimized for vanilla game balance, but this mod is moreso for extra flavor and roleplay.

Components list:
Hypermatter Reactor - Unlocked alongside Zero Point Reactors + Enhanced Ion Cannons (Physics)
Mini Superlaser - Unlocked with Enhanced Ion Cannons (Physics)
Buzz Droids - Unlocked with Ship-Mounted Long Range Sensor (Society)
SPHA-T Cannon - Unlocked with Improved Ion Cannon (Physics)
Eclipse Superlaser - Unlocked with Advanced Axial Superlaser (Physics)
Starfighters - Unlocked with basic strike craft (Engineering)
Interceptors - Unlocked with improved strike craft (Engineering)
Bombers - Unlocked with advanced strike craft (Engineering)

More details in this thread here: https://gtm.steamproxy.vip/workshop/filedetails/discussion/3032491880/5966762350809703219/

Real Space ship scale patch
By Lolek_ups
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3033923158

Credits:
Icon images from Fantasy Flight Games, Lucasfilm, and Empire At War Remake.

Screenshots taken with Amazing Space Battles

Ships from Delvardus's Empire ships mod

I mainly do these for fun so there is no pressure on anyone to support, but if anyone wants to give me a tip click on the link below!
Buy Me A Coffee[www.buymeacoffee.com]
[www.buymeacoffee.com]
Populaire discussies Alles weergeven (3)
6
1 okt 2024 om 14:51
BELANGRIJK: Planned features and suggestions
FunnelVortex
0
6 feb 2024 om 19:04
BELANGRIJK: Explaining starfighters.
FunnelVortex
0
15 sep 2023 om 23:20
BELANGRIJK: Current Components Info
FunnelVortex
92 opmerkingen
FunnelVortex  [auteur] 6 okt om 12:39 
Yes
Dreamwell 6 okt om 5:59 
Is this compatible with the current version?
FunnelVortex  [auteur] 19 mei om 3:12 
Okay so since SW Galaxy is a map mod there should be no conflict between that and this.
FunnelVortex  [auteur] 19 mei om 3:09 
If it's a total conversion, probably no. My Star Wars mods are standalone and often conflict with total conversions which add their own versions of what my mods add.
PrussiaN 18 mei om 21:32 
Hello, is your mod compatible with Star Wars Galaxy 2?
Zombie 10 mei om 10:45 
usually any weapon mod is completely compatible with nsc. it would be a different thing if you added your own ship classes
FunnelVortex  [auteur] 10 mei om 8:57 
Although it should be known I have no plans to make an NSC-compatible version of this because NSC is a mod I personally don't play.
FunnelVortex  [auteur] 10 mei om 8:55 
This mod generally assumes you're not using NSC
Zombie 10 mei om 8:01 
Yes, though the star fighters will become redundant when season 2 of nsc3 is released.
Irrer on Tour 10 mei om 7:40 
is this compatible with the NSC version of "Star Wars Empire Ships 4.0"?