Hammerwatch II

Hammerwatch II

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Giant Monster Unique & Improved Drops
   
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Type: Addon
Tags: Gameplay
File Size
Posted
Updated
23.056 KB
7 Sep, 2023 @ 1:47pm
9 Sep, 2023 @ 12:26pm
5 Change Notes ( view )

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Giant Monster Unique & Improved Drops

Description
Adds a 1% change for giant monster types (different from elite variants) to drop a unique item of the appropriate tier. Also increases the rare/epic equipment drop rates of these monsters that can normally drop equipment.

-Apprentice-
Massive Beetle
Pirate Captain

-Adept-
Thief Chieftain
Massive Black Beetle
Worg Wolf
Giant Maggot
Slime Blob
Boar Warthog

-Expert-
Troll Ruler
Undead Horde Guard
Massive Frost Beetle

-Master-
Empire Templar
Archon Advocate
10 Comments
Muffinslop 16 Apr, 2024 @ 9:00pm 
Hi lloyd. This mod is slightly outdated and doesn't have the loot tables for the replayable bosses. May I also upload a version of your mod combined with one of my mods for compatibility purposes?
psionmage 16 Sep, 2023 @ 8:31pm 
Another thing I found: in the sewers the wrong creature is giving the unique drop chance. the one that's currently doing it is the small 'grub eggs' instead of the big guys
psionmage 16 Sep, 2023 @ 3:54pm 
as-is, I still never got a single drop after getting about half-way through the game. It's probabilistically possible that I'm just very unlucky?

Try this: change the # on your drop-rate to 1000 (but leave it otherwise exactly as written in that other 'include' file).

I had to change it to add the missing lines and the ending "\" to get the above to work :shrug:
lloyd  [author] 9 Sep, 2023 @ 12:30pm 
Hey psionmage, thanks for finding that! I had tested with the beetle enemy to confirm things were working, but had not realized the copy paste error on literally everything after the beetles. I've fixed the typo, cleaned up the code a bit, and changed the drop rate from 0.1 to 1% for the special enemies. I've tested now on a few different enemy types across the tiers and things look to be working pretty well now.

I'm also going to update the description to better explain which enemies have the drop chance. I couldn't find an easy way to change the drop rate of elite without digging into the code a bunch, so it's instead based on enemy types.
psionmage 8 Sep, 2023 @ 10:05pm 
unpacked the mod to see what was going on and found mismatch between adept/expert/master defines: e.g. "unique_equip_adept" compared to what's in beasts.sval: "radom_unique_adept"

humans_pirates.inc has "radom_unique_apprentice" which doesn't match "random_unique_apprentice", etc...

Seems like it could be a cool mod, please fix
psionmage 8 Sep, 2023 @ 9:31pm 
I tried combining this with HW2_Elite and... I have yet to have a single unique drop from any monster other than the bosses... Seems fishy?
lloyd  [author] 8 Sep, 2023 @ 1:40pm 
Should be fixed now. Had the image file to use for the steam workshop in the mod folder, and it was getting packed and causing the error. Sorry about that!
Muffinslop 8 Sep, 2023 @ 1:34pm 
You should keep your texture files to the power of two to avoid error logs like this. You can change that resolution to 128x128 and it would be fixed
Nara 7 Sep, 2023 @ 10:38pm 
No, it won't.
but this might appear everytime when u load the save. just close it, then the game will keep on.
冰块掉了 7 Sep, 2023 @ 7:00pm 
create new game with this mod, when entering an ERROR message popped 'thumb.png (class TextureLoader) sizes (99x94) should be power of two' will this affect gameplay?