Airships: Conquer the Skies

Airships: Conquer the Skies

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Modern Turret
   
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Type: Mods
File Size
Posted
Updated
2.251 MB
1 Sep, 2023 @ 11:46am
4 Sep @ 8:31am
13 Change Notes ( view )

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Modern Turret

In 1 collection by Matijacar
The Good Stuff
19 items
Description
Based off of the OTO Melara 76mm Super Rapid

Accurate rapid-firing turret.

Requires Tech: Industrial Automation (Tier 5 (Tier 7 with Ishi mods))
Cost: 860 (armor not included)
Maintenance cost: 1
Blast damage: 16
Pen damage: 32-38 (depending on bonuses)
Rate of fire: 4 round/s
Clip size: 40-60 (depending on bonuses)
Reload: 12-19 seconds (depending on bonuses)
Ammo per clip: 20
Ammo storage: 10-15 (depending on bonuses)
Requires 1 supply
Fire arc: 50°
Maximum accurate range: 2100m
Weight: 440
HP: 520
Operators: 1 crew member
Recommended crew: 2
Slightly flammable
May explode

Quality gun, quantity bullet
19 Comments
Liberty_Unit 9 Sep @ 8:54am 
Good point actually
Matijacar  [author] 9 Sep @ 4:45am 
Thanks, and as I've already said I got bored of this game a while back mainly because I had almost no one to mess around with (since somehow seemingly more than half of the people that play this game are either gay, furries, femboys, or weebs, that I don't want anything to do with) so i don't see a reason to put in time re-learning how to mod this game to have more fun playing it if I'm not gonna play it anyway. Unless I can do commissions as in like, I make you a mod and maybe even send you all the code and assets so you can tweak it as you wish, and you send me a few bucks. That could be interestnig.
Liberty_Unit 7 Sep @ 4:55pm 
I feel like your mods is the best. I especially like how good your art of them is fits the vanilla, unlike many other mods.
Mind to implement more weapons/modules?
Matijacar  [author] 4 Sep @ 11:27am 
already spent 2 or more hours of my day tweaking them, I think I'll just leave it as is now unless there are more complaints
Liberty_Unit 4 Sep @ 10:10am 
Perfect balance is a crime, we don't need it.
Perfect balance is when your choice does not matter, which is bad.

Just make the heavy variant more OP, but cost more and or have a higher weight, ammo consumption.
Matijacar  [author] 4 Sep @ 8:40am 
Update: balance changes
Matijacar  [author] 4 Sep @ 6:17am 
I was just adjusting the damage, clip size, fire rate and so on of both cannons and I kid you not when I calculated how much potential damage both guns could do in 1 minute both came back with EXACTLY 3600 damage. Now one could call this perfectly balanced, but since higher fire rate weapons suffer more from armor stats I'm thinking of buffing the smaller ones damage just a tad bit more so that they would actually do similar damage in practice
Matijacar  [author] 4 Sep @ 5:46am 
ok so it turns out that Ishi's mods change steel armor values from Light 3 piercing Medium 8 piercing and Heavy 12 piercing to Light 14 Medium 34 and Heavy 50 so no wonder the results are different lol. I'm thinking of bumping up the damage of the smaller one just enough so that with all the bonuses it can at least do some damage to medium steel armor while using Ishi's mods while also nerfing it a little in everything else so it isn't overpowerd, while also just buffing the damage as well as the accuracy of the heavy one. That way while the smaller one is a bit better in vanilla and the bigger one is a bit better while using other mods, they are overall more balanced in comparison to each other. Also I forgot to mention this when I made the mods but since they are both like high tech they don't experience penalties from weather modifiers
Liberty_Unit 3 Sep @ 4:10pm 
So is it mods on my side or on yours affect the tests compared to vanilla?
Matijacar  [author] 3 Sep @ 1:02pm 
might be other mods, I always play with Ishi's mods and I think they change armor values a bit