Total War: WARHAMMER III

Total War: WARHAMMER III

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Nat's Endgame Crisis Factions Declare War On Everyone
   
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1 Sep, 2023 @ 7:43am
16 May, 2024 @ 7:21am
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Nat's Endgame Crisis Factions Declare War On Everyone

Description
small script mod made with an awful lot of help from the wonderful folks of Da Modding Den, primarily Drazhir and Mixu. when the endgame crisis factions spawn this will force them to declare war on the entire world, instead of just their neighbours and the player faction(s). Like vanilla it will not force war between factions of the same race/culture, as doing so would mean orion and durthu spend all their time murdering each other instead of everyone else.

This mod will not be compatible with any other mod that overwrites the function "function endgame:declare_war_on_adjacent_region_owners" or the "endgames.lua" script file. this is likely to include any mod that reworks the crisis system such as "dynamic disasters" (I know dynamic disasters changes the endgame scripts altogether to not use this function, but also has options that works similarly to this mod). fudging vassals touches the script, but has an exception just for this mod <3

On the turn the crisis triggers the game will seem to freeze when it gets to the last AI faction. This is because forcing war between hundreds of factions takes a while. Just be patient. When I tested the mod with Ultimate Crisis mode on, it took around 10 minutes to work through the list of factions, and when you're running lots of faction mods or immortal empires expanded it could likely take longer.
79 Comments
Owen 12 Sep @ 12:37pm 
I am dumb. It's been working this whole time - I had the wrong turn marked down for when the crisis was suppose to fire. Thanks gang!
Scaredy Nat  [author] 12 Sep @ 12:23pm 
try again with literally no other mods. if any mod has a script break it can break others too. glad it worked fine for you after doing that goka, hopefully owen can do the same and then start figuring out which one is doing it.
goka9696 12 Sep @ 12:03pm 
I have it as well. My list of mods is:

Variant Selector

Remove character trait limit

Dynamic World

Trade Any Settlement

All Diplomatic Options - Vassalize, Liberate, Confederate

Reflect - Start with your own defeat trait

Legendary Lord Defeat Traits for Reinforcing Generals

Nat's Endgame Crisis (obviously)

Fudging Vassals

Recruit Defeated Legendary Lords
Owen 12 Sep @ 11:48am 
I have a few other mods but nothing that should be editing the crisis. Possibly Recruit Defeated Legendary Lords, as I know that mod has some weird dependencies. If I get the chance to try it again I'll update here.
goka9696 12 Sep @ 10:49am 
Tested with ultimate crisis and diplomacy, every single crisis enabled, they're all at war with each other and the entire world at large. Mod seems to work perfectly fine so I guess Owen is having some mod conflict.
goka9696 12 Sep @ 10:11am 
Hey, just tested it myself, did a quick early crisis, had each one set but not ultimate, it ended up being Dwarfs, after the freeze I checked and Dwarfs were at war with everyone. I did not enable ultimate crisis and diplomacy options though. I'll try again and see if I have same issue as Owen.
Scaredy Nat  [author] 12 Sep @ 9:27am 
did you test it when only running this mod?
Owen 12 Sep @ 9:24am 
Confirmed this is not working 9/12/25, with ultimate crisis and the diplomacy options enabled - It may work with that option disabled though,
MomTrustYou 15 Aug @ 4:43pm 
This mod is currently working fine on version 6.2.2, at least for me.
Ōkami Kira 7 Aug @ 2:03pm 
Yeah, we tested it. We changed the option so the end game crysis can spawn as soon as possible. We had terrible freeze for like 3-5 minutes, but after that? Everything worked fine.