RimWorld

RimWorld

1,038 ratings
Dark Ages : Medieval Tools
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.573 MB
31 Aug, 2023 @ 4:01am
17 Jul @ 3:50pm
15 Change Notes ( view )

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Dark Ages : Medieval Tools

Description

Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands. Giving a variety of tools to improve the harvest, speed up the construction of the new barracks or simply hack off a limb before the infection drags your faithful knight under the ground.

If i forgot anything, scream it in the comments.

Consider liking and subscribing, it helps me grow and is really appreciated!

















Q: What's Dark Ages ?
A: See it as a series of mods that would add a bit more around medieval/fantasy settings.

Q: So is this a Medieval Overhaul related mod ?
A: No but the artstyle is aimed to be similar to fit in, it was also a big inspiration so i heavily invite you to check it out.

Q: What mods are used in the screenshots beside this one ?
A: Medieval Overhaul/Clean Textures/Regrowth : core

Q: I found a bug !
A: If it throws you some error toss the logs, i can't do much without.

Q: Will the crane work for quarries ?
A: I don't think i can really link it as is to the quarry, but maybe one day.

Q: What research do you need for the tools ?
A: All smithing except the broom, as for the buildings they're tied to the same research as the workbenches.

Q: Can it be added mid-save ?
A: Yes.

Q: Can i suggest something ?
A: You totally can, i think i covered most of what i'd consider useful but if you spotted something i didn't i want to hear it!



Sir Van for the art and xml.
Taranchuk for the extra c#.
Visandar for his help on the design of the thumbnail.
ViralReaction for the 1.6 fixes.
SirLalaPyon for being absent so i can make things before he does.
You for reading the credits and actually paying attention to the description.

And everyone that i forgot !

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]



214 Comments
Limavian 21 hours ago 
Remember 3 years ago when the VE Team removed all the tools from weapons expanded without explanation.
Pepperridge Farm remembers

So glad to have this mod
LambdaFan 10 Aug @ 5:44pm 
Am I losing it? I built again pickaxes and they were around $400 this time, is it the materials I'm using?
LambdaFan 10 Aug @ 4:16pm 
Why are the tools so expensive? One of my pawns made a copper pickaxe and it's around $1400, not only can this inflate your colony wealth to dangerous levels but is also easily exploitable with how easy they are to make.
cheep deer 10 Aug @ 8:04am 
1.5; Pawn can't pick up scythe? :0
This_Guy 24 Jul @ 10:24pm 
The mod works great for me in my high mod list
shoutaro 21 Jul @ 2:58pm 
i get some errors in 1.6 but its not breaking my game or crashing. i like this mod - the whole series tbh. i wanted to ask u if u plan on updating this? id like to see one tool thats improving handle animals skills :3 thank you fpr the mods
strawberiri 21 Jul @ 2:53pm 
Crashed game on launch
Maal 17 Jul @ 5:42pm 
No error involving this mod at first glance now.
Sir Van  [author] 17 Jul @ 3:54pm 
Errors should be hopefully fixed, do tell if there's more. I had missed a few bits on the 1.6 update