RimWorld

RimWorld

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Airships Fleet
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.236 MB
30 Aug, 2023 @ 3:40pm
17 Jul @ 6:52pm
13 Change Notes ( view )

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Airships Fleet

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
22 items
Description
If you wanted variety of airship/zeppelin type vehicles, then this mod might give you that.

Mod Contents

Mod adding few propeller-powered helium-filled airship vehicles and hot air balloons vehicles of different size and capacity. All airships have high fuel efficiency, due to rellying on helium for buoyancy in the air, but have low air speed. Hot air balloons is simple vehicles and available through early research, but not as fast.

Vehicles

Woodpecker
Observing the movement of drying clothes near a campfire led to experiments with hot air, which led to the creation of the first hot air balloon "Woodpecker". It allowed to move freely through the air over short distances.
Size: 3x3
Fuel: 75 Wood
Cost to make: 400 Wood, 50 Steel, 750 Cloth
Cargo: 90
Operators: 1

Sapsucker
A new hot air balloon design was developed with the popularization of chemfuel use. Chemfuel burner of "Sapsucker" provided better fuel efficiency, flight range and more space in the basket.
Size: 3x3
Fuel: 150 Chemfuel
Cost to make: 400 Wood, 100 Steel, 750 Cloth, 5 Component
Cargo: 125
Operators: 2 (min 1)

Swallow
Early experiments with helium led to the creation of the first helium-filled propeller-powered airship "Swallow". It allowed for transportation of cargo and passengers across the map no matter the terrain.
Size: 3x5
Fuel: 150 Chemfuel
Cost to make: 400 Steel, 500 Cloth, 15 Component, 150 Helium
Cargo: 500
Pilots: 1
Passengers: 2

Corsair
The development of international relations and increased volume of trade required the development of a new type of airship. Thus "Corsair" propeller-powered helium-filled airship was brought to light. It can provide bigger flight range and cargo capacity.
Size: 5x11
Fuel: 450 Chemfuel
Cost to make: 1000 Steel, 1500 Cloth, 40 Component, 450 Helium
Cargo: 2000
Pilots: 1
Passengers: 10

Whale
Once the need for heavy lifting arrived, the largest of it kind the "Whale" was born. This massive helium-filled propeller-powered airship is capable of carrying tons of cargo and dozens of passengers.
Size: 9x21
Fuel: 3000 Chemfuel
Cost to make: 3000 Steel, 6000 Cloth, 160 Component, 1500 Helium
Cargo: 10000
Pilots: 3 (min 1)
Passengers: 48

Helium
A lighter-than-air gas that has density lower than normal atmospheric gases and rises above them as a result. It is required for airships to create buoyancy.
Helium can be made on Biofuel Refinery with Chemfuel to Helium ratio 2:1 after research.

Starting Scenario: Eye of the Storm
Two people on airship get lost due to storm.

Upgrade system
Available for Swallow, Corsair and Whale.

Links

[boosty.to]
[discord.gg]

Mod Compatibility

Should have no compatibility issues with other mods, unless Vehicle Framework have.

Supported languages: English, Russian.
Machine translated: Chinese (Simplified and Traditional).

Add/Remove

Airships Fleet mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case and deconstruct all airships, if you wanna resources back.

To Do
- 2 airships (waiting for aerial combat to be added)
102 Comments
milleniumnomad 31 Aug @ 10:15pm 
Thank you.
I could find out how to modify and apply this to rim medieval.
I modified with RimmQOL and World tech level to unlock whale at medieval and Hellium to be produced at Alchemi desk.
Short Person Consumer 26 Aug @ 10:43am 
I mean there could be an option where you fill the airships with hot air instead of helium and replace chem fuel with wood.
milleniumnomad 26 Aug @ 10:34am 
agh.. only the first vehicle woodpecker was available.
no need to worry about hellium..
so no air fortress for medieval age
milleniumnomad 26 Aug @ 9:17am 
sounds good for me. I'll try and see ^^
thanks
[Zerg03] MrHydralisk  [author] 26 Aug @ 8:55am 
milleniumnomad, if chemfuel is unavailable in medieval overhaul, then they can just patch a recipe for helium and fuel of airship to make it as available option.
milleniumnomad 26 Aug @ 8:21am 
I wonder this could be applied to medieval overhaul and world tech level.
Helium seems to be essential. but feels like biofuel refinery might be impossible to use because of technology limit.
Minedwe 31 Jul @ 8:17pm 
I previously left a comment about a bug regarding trading, but apparently it's a bug with Vehicle Framework.

As an FYI for anyone else who's having the bug, all you need to do is drag the pilot (not sure about passengers) into the "dismounted" area in the Pawns menu on the side and trading will work like normal.
[Zerg03] MrHydralisk  [author] 17 Jul @ 7:11pm 
Updated to v1.6.

Also noticed that for some reason VF allowing any aerial vehicle to reach orbit, so ig have fun flying on airship straight into space till they fix it.
DuckGoosebear PrairieDogLover 13 Jul @ 11:44pm 
Thanks so much!!
[Zerg03] MrHydralisk  [author] 13 Jul @ 11:21pm 
1.6 ver of VF wasn't available before I went on vacation, so qs you see on To Do in mod description will be tested for 1.6 once back. Currently in my way back.