Caves of Qud

Caves of Qud

127 ratings
Sundry Cybernetics
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Object: Cybernetic
Type: Script
File Size
Posted
Updated
208.229 KB
30 Aug, 2023 @ 10:54am
7 Jun, 2024 @ 6:14am
23 Change Notes ( view )

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Sundry Cybernetics

Description
More arms. More faces. More attacks with the arms and faces you already have. More organs in your chest. More computers in your head. More nanobots in your bloodstream. Vibrate at cutting speed, reshape the ambient, and tunnel through the quantum foam. Eliminate lovesickness and cultivate fungi while you mine cryptocurrency from the skulls of your clones. Become impossible.

This mod adds 20+ new cybernetic implants to the game. Many of them allow you to install even more implants, becoming a truly transhuman monster of metal and meat. Some of them are probably unbalanced. Some of them might even be fun! Regardless, any feedback would be greatly appreciated.




Use the 'demo rack' wish to get a special cybernetics rack containing all currently-implemented cybernetics:
- Coldlogic unit (reject fear)
- Mold casket (cultivate fungi)
- Anti-slash blood vessels (reject bleeding)
- Cranial dock (install more brains)
- Lithoscope (navigate underground)
- Flank vents (repel fluids)
- Parallel processor (distribute processing)
- Lateral faces (smile more)
- Quantum tunneler (walk through walls)
- Credit miner (earn more credits)
- Storage shell (carry more things)
- Organ rack (install more organs)
- Heel wheels (reject slowness)
- Hydraulic jaws (bite things harder)
- Integrated cistern (carry more fluids)
- Medical nanodirective (heal faster)
- Supernumerary limb processor (wield robo-limbs better)
- Vibrolimb (vibrate your weapons)
- Exoskin (install more skin)
- Structural compositor (build more things)
- Saw hands (replace your hands with saws)
- Total diffraction mesh (become invisible)
- Antebrachial struts (make your arms thicker)
- Bionic lungs (reject breathing)
- Radio antenna (talk to robots)
- Onboard tumbler (polish gemstones)




(Like my stuff? Kick me a couple of quid on Ko-Fi[ko-fi.com]!)
Popular Discussions View All (4)
8
30 Nov, 2023 @ 12:00pm
11/29/2023 load error
YASD
1
17 Jun @ 7:01am
Organ rack?
skipplenanifram
1
7 Jun, 2024 @ 6:16am
Beta branch errors
Halcyon
130 Comments
You know my name. 8 Oct @ 3:26pm 
Organ rack says it gives an additional body implant and 2 more slots for bionic implants. I dont see the body implant and im wonder if thats a bug or it shouldnt even say it gives another body implant. I presumed it would just be more organs anyways but just curious
I did a simple test. Enabled this mod + advanced wishing. Credit cruncher (body), level up 15 times via wish. I got 4 credits. Looks like the credit crunchers work now.
A Simple Pigeon 28 May @ 7:39am 
I don't mind the tumbler bug too much, but I wish the credit cruncher worked properly. It's a great idea for an implant and would be game-changing if it functioned.
Celepito 23 May @ 10:28am 
Also a toggle for Flak Vents to go off automatically, having to manually activate them is a PITA.

Also also, Lithoscope doesnt seem to be working on my end.
Celepito 22 May @ 1:39pm 
Still seems to work atm, for me at least.

Would love an update however, e.g. making the Cistern compatible with autocollection would be great.
Moroi☆Reverie 18 May @ 1:08pm 
works with 1.0?
Doe 14 May @ 1:49am 
Any chance we'd be able to get an update on this? Some of my favorite cybernetics
ZenithTheWolf 17 Mar @ 7:12pm 
Is there a Github or another page I can go to acquire a version of this that works for COQ v2.0.204.118? I kinda need it for my save.
_Cell 12 Mar @ 6:26pm 
Just a few notes about odd behaviour with clones and a couple fairly insignificant issues:

Parallel processor only seems to apply to temporal fugue and evil twin clones of the player. Clones created from the budding effect (cloning draught/clonelings) don't get the "PlayerCopy" string assigned to them, so they don't give or receive the increased quickness or supply 20 extra compute power to the player. You could argue that that's reasonable as clones budded from you might have insufficiently compatible neurology or something.

Clones created by budding will inherit the extra slots from installed cybernetics like cranial dock, arm struts, etc., without having the original implants themselves. This lets them wear extra pieces of gear and install extra cybernetics without the original slots being taken up.

Onboard polishing persists and tumbles gems even after removal of the onboard tumbler. This also applies to and works for budded clones.
thread 8 Feb @ 6:37pm 
the onboard tumbler is still doing its thing even though i removed it days ago - which is nice, but prob not intended!