Crusader Kings III

Crusader Kings III

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[REVAMPED] Rebalance +
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786.401 KB
29.8.2023 klo 15.59
9.6.2024 klo 12.04
37 muutosilmoitusta ( näytä )

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[REVAMPED] Rebalance +

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This mod will no longer stand on its own but will have some of its features broken down into smaller lightweight mods. See below.






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Recommended Mods to use Rebalance + with
ObfusCKate
Hidden Event Tooltips

Place last in Load Order. Might generate some incompatibilities.

MY MODS




Rebalancing / Lightweight Mods
173 kommenttia
I Am Full Truie  [tekijä] 18.8. klo 3.13 
@Captain Smollett *sigh* yes as this one has been revamped and is out of date
Captain Smollett 17.8. klo 21.58 
It's still on this mod's page in the description though
I Am Full Truie  [tekijä] 17.8. klo 14.00 
@Captain Smollett it's revamped and this feature is not in any of the mods it's been broken down into.
Captain Smollett 10.8. klo 11.22 
Idk if you're keeping this in the revamp but buffing AI army speeds/debuffing player army speeds is some of the most frustrating things you can do.
People never like to play cat and mouse with AIs. Changing army speed in AIs favor only makes it worse
I Am Full Truie  [tekijä] 24.6. klo 1.07 
@quang1o1zx hi mate ! thanks for the kind comment ! yup it's waiting to be revamped, i'm working on a big one atm ;)
quang1o1zx 23.6. klo 22.27 
Hi there,
I really enjoy your all of your mod as it bring much needed balance to the game. Specifically, i really like the mechanics where there are penalty for going negative on Prestige & Piety (doesn't really make sense in base game that there are no penalties regarding this).
Can i ask which of the Lightweight modules contain this feature? Or is it tied to this mod & is waiting to be revamped?
Thank you so much for your works on these amazing mods!
I Am Full Truie  [tekijä] 30.4. klo 1.25 
@Rafael I'll revise it, it'll take much more time as this mod requires me actually playing the game to figure out what needs tuning :)
I'll make it lighter in the end I think, stay tuned, but I'm talking a couple months time yeah
I'd suggest using MND Rebalance in the meantime
Rafael 30.4. klo 0.00 
I suppose this mod is not continued?
tee-hee 28.1. klo 0.30 
Can you adjust the influence cost of calling admin vassal's armies as emperor to make it harder to do. This (along with some other things) make admin empires nigh invincible and expand infinitely (example: Rum will get annexed completely in every game). Another idea is making admin realms less belligerent in general.
Mechero 10.11.2024 klo 16.27 
@pepelupalosamigos I am having that same issue.