The Riftbreaker

The Riftbreaker

35 ratings
Weapons Crafting Max Stats
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
234.082 KB
27 Aug, 2023 @ 1:52pm
3 Sep @ 7:21am
3 Change Notes ( view )

Subscribe to download
Weapons Crafting Max Stats

Description
When crafting a weapon its stats will always roll to the maximum value in each active category.

It won't unlock every category of a weapon, you just just get the normal base categories for that weapon and no random bonus categories for a grey weapon, one random bonus category on blue weapons, two on purple and three on red.

The base categories and the 0 to 3 random bonus categories will all roll with their maximum value.

Updated for 2.0 - This new version of the game takes away the random bonus categories from crafting, but they are now applied to loot drops instead. If I can find a way to add the random bonus categories back to crafting in future, I will, but for now, this mod now works for dropped loot, not crafting.
Popular Discussions View All (1)
0
2 Jan @ 2:56am
Upload to mods.io?
Micah
24 Comments
UndeCover 1 Oct @ 6:52pm 
the mod does not seem to work at all even on looted items. I got 3 drops and each was weapon but each random boost to dmg.
Kornot 14 Sep @ 12:34pm 
Weapons probably follow old system where you needed to have "enable" mods. Some mods like cluster projectiles now doesn't work for weapons that did not roll the stat.
MaD_MaN 6 Sep @ 9:28am 
this makes the weapon mods for most categories other than damage simply not work
Haplo 17 Apr @ 5:21pm 
doesn't seem to work (anymore?). I just got the game a month ago, finally beat it and am now using mods for the first time, and this seemed to only effect a few grey weapons. I dont have any other mods effecting weapons, which made it kind of disappointing since that was my main gripe about the weapons was the huge range of crafting quality.
scarelyrock 29 Mar @ 11:09am 
I dont know why,but it didnt work in my game:steamsad:
Darmon 18 Jan @ 2:26pm 
I'm still getting a lot of random effects, such as amount of bullets per shot or burst, armour piercing on some and not others. and cost of ammo still fluctuates. is that as intended and the only thing being maxed out are damage and fire rate?
Paladestar  [author] 28 Dec, 2024 @ 4:55am 
@Sh3riff - Read my comment from 3 October 2023. I used the min value for ammo cost, not max value. :steamhappy:
sh3riff 25 Dec, 2024 @ 3:08am 
Not bad but you didnt think this thru.
Weapons have stats that if high, max number possible, it makes the weapon kinda bad, like ammo cost etc.
In this case it works the other way around .. max is the lowest number, min is the highest number.
So you get highest damage but for the highest ammo cost, makes this mod a bit useless.
GK111 27 Jun, 2024 @ 12:49am 
bug report: the small machinegun always gets 828dps instead of 1244
Paladestar  [author] 25 Jun, 2024 @ 4:30am 
I updated the mod a few hours after Heart of the Swamp went live. However, every time I try to publish the updated version of the mod to Steam via the game's official dev. tools it fails with an error:

[ERROR] upload to steam failed with error: k_EResultInvalidState