RimWorld

RimWorld

142 ratings
Cables and plumbing
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
906.239 KB
27 Aug, 2023 @ 1:11pm
27 May @ 7:13am
11 Change Notes ( view )

Subscribe to download
Cables and plumbing

Description
Do you find it weird how pawns directly build power cables out of a single piece of steel on the bare ground in under a second ? Do you wish to run a wiring/pipe theft operation? Do you just desire to make your game slightly more complex for masochistic reasons? Well! Look no further!

I offer you Cables and plumbing, inspired by the mountains of utilities sitting in my storage in Prison Architect and my will to make the game slightly more complex. (not for masochistic reasons, unlike you)

Cables and plumbing adds two new items, all in the manufactured category:
- Electrical cables
- Pipes

And that's it!

Electrical cables can be made at the crafting spot, after unlocking electricity, from steel and cloth, and alternatively at the machining table with steel and chemfuel.
Pipes can also be made at the crafting spot from steel, and then at both the machining table and the smithy
Do note that due to improper tools, recipes at the crafting spot are inefficient, and not profitable. I advise you instead to use your trustyworthy machining table.

MOST IMPORTANTLY

Power conduits are PATCHED, and now cost you actual electrical cables! (Who would have thought?)
Same thing for waterproof conduits (except you still need another protective steel layer).


Compatibility

The awesome thing is that other utilities from mods have also been patched!
(Load this mod after them)
So far, you can expect proper building costs with:

- Dubs Bad Hygiene
- Rimefeller
- Rimatomics
- Vanilla Chemfuel Expanded
- Vanilla Helixien Gas Expanded
- Underground Pipes Rebalanced
- Underground Power Conduits
- Expanded Materials - Metals
- VFE Mechanoids
- Subsurface conduits
- VRE Sanguophage
- VRE Android
- Vanilla Nutrient Paste Expanded
- Fortification Industrial - Citadel
- Milk pipe network
- Dubs Central Heating
- Rimforge power poles only / Rimforge
- Geneforge
- Akeron - Decorations
- Bill Doors' Plasma Weapon

Other mod suggestions are NOT welcome anymore, it's been a while and I dont wanna give false promises sorry :(
BUT, you can always fork the mod, patch it, expand upon it as you wish, go wild.


If you encounter any errors, conflict with other mods or balance issues, please tell me in details and don't simply complain that "mod no work", bonus points if logs are present. Details and logs in bug reporting vastly help me in improving this mod.


FAQ

Q: Can i safely add/remove this from my save?
A: Add, yes. remove, yes BUT only if no items/recipes are present ANYWHERE on the map, even then i cannot guarantee anything as items are still present in hauling zones menu.

Q: Can I update/maintain/expand/fork this mod?
A: YES I would be more than happy to see this mod live and be expanded upon. Quite frankly I haven't touched this mod in a while so if you want to fork it just go ahead.

Q: CE?
A: OF COURSE. You can't hurt people with pipes though.

License & Credits

You can do whatever (update, modify, expand on, copy, redistribute), credit would be nice but not required (just dont go pretend you made the art). Otherwise I do not particularly care.

Some items from the previews come from Vanilla Furniture Expanded, VFE - Props and Decor and Dubs Bad Hygiene (both great mods btw), credits to their respective authors.

MedicalPol for everything (else, of course).

Something something about a similar section to this one existing in the mod files, please keep it there when redistributing or reuploading this mod.
99 Comments
MrGrim 9 hours ago 
Expanded Materials - Metals has also changed its mod ID causing auto sorting to break. The ID "argon.expandedmaterials.metals" should be added to the loadAfter list. Thanks!
Mlie 17 Aug @ 6:51am 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
Kirbington 14 Jul @ 1:02pm 
People like you are doing god's work @ILuvSilicon, thanks for confirming.
ILuvSilicon 14 Jul @ 11:31am 
Dropping by to say this mod still works with 1.6. vanilla. Individual patches may vary.
DreamState 13 Jul @ 4:48pm 
prob not likely a 1.6 update incoming by the sounds of it?
MedicalPol  [author] 27 May @ 7:19am 
I have updated the EM - metals patch for the 1.5 version, now it should use the proper defname. Downside is that now you can use the old EM with the 1.5 version of this mod cause both mods share the same name.
If anything else breaks feel free to yell at me, but as I said I've pretty much moved on, I'll still drop the occasional update to change the About.xml but that's about it sadly :(
mynameactually 2 May @ 9:11am 
Think it needs a patch for buried pipes from dubs bad hygiene
Colonel.EXE 3 Mar @ 10:12pm 
Speaking of the expanded materials - metal patch,
The patch needs to use EM_Copper as opposed to the VMEu_Copper its using now, since the new version of EM changed the defname.
Cline West 28 Jan @ 5:44pm 
Speaking of the expanded materials - metal patch,
The patch needs to use EM_Copper as opposed to the VMEu_Copper its using now, since the new version of EM changed the defname.