Stellaris

Stellaris

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Nicelander's Mind Flayer Civic
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File Size
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14.173 MB
26 Aug, 2023 @ 8:30am
16 Sep, 2023 @ 7:03am
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Nicelander's Mind Flayer Civic

Description
⭐ Intro
Do you feel like Stellaris is missing a good Dungeons & Dragons style Mind Flayer? Do you feel like the Necropahges were almost there, but just not quite doing it? Then this mod is for you

Inspired by the Mind Flayers in Dungeons and Dragons, this mod aims to re-create the famous antagonists in Baldurs Gate 3. Drawing inspiration from various online sources and books about Mind Flayers, this mod gives you a unique civic, relevant throughout the game, without being overpowered.


These Illithids seek to expand their dominion over all other life forms. They consume their victims' very personality by devouring their brains while still alive. Mind Flayers typically live over 125 years, but cannot grow through normal means. Instead they infect other organic species with a Mind Flayer Tadpole, which slowly turns them into a Mind Flayer through a process called Ceremorphosis

At the heart of the Mind Flayer community lies the Elder Brain. It forms the physical and spiritual centre of the hive and serves as a living library of its history, technology, and knowledge.

Mind Flayers sacrifice themselves to merge their brain with the Elder Brain, strengthening its powers and intellect

⭐ Features

🦑 New Hive Mind Civic
The civic is available at the start but never removed (why would you?).

Your main species gains a trait that prevents pop growth but adds leader lifespan. Mind Flayers typically live long, but can only grow by infecting other species with a Tadpole, slowly turning them into the main species.

Start with 5 Mind Thralls, enslaved organic pops infected with a Tadpole trait, which produce research & organic pop assembly.

Start with an Elder Brain on your planet, a powerful but resource-hungry deposit, upgradable via planetary decision. It adds stability, society research and unity to your planet.

As Mind Flayers cannot function without an Elder Brain, they have large negative stability and crime modifiers.


Slavery Type
Mind Thralls are slaves that serve the Elder Brain!

Mind Thralls infected with a Tadpole aid your research & add organic pop assembly, through a process called Ceremorphosis [forgottenrealms.fandom.com]

Mind Thralls without a Tadpole will have one implanted in them over time, through Assimilation


🧠 Elder Brain
The Elder Brain [forgottenrealms.fandom.com] forms the core of any Mind Flayer society.

This deposit adds much-needed stability to your planets, as well as Unity and Society research 🔬

It can be upgraded multiple times. Each upgrade takes increasingly longer and costs a lot of food 🍏

As the Elder Brain is formed of the brains of dead Mind Flayers, each upgrade sacrifices a number of your main species pops for the glory of the Elder Brain!



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Compatibility & Load Order
✅ No vanilla files overwritten, so it is compatible with all mods
✅ Put this mod anywhere in your load order


Suggestions / Balance / Bugfixes
🔨 Something broken?
💪 Something overpowered?
💩 Underpowered?
💡 New ideas?

Please use the Discussion Thread to report it!

Known bugs
- Terraforming your world into a Hive World results in losing the Elder Brain deposit


Code & tags for the 🤖
All code in Github [github.com]

Tags
Dungeons and Dragons (dnd), Baldurs Gate, BG3, Necromancer, Mind Flayer, Drizzt, Underdark, Larian, Sven, d20

[discord.com]


[ko-fi.com]
Popular Discussions View All (3)
2
16 Sep, 2023 @ 7:11am
PINNED: ⚖️ Balance fixes
Nicelander
1
30 Aug, 2023 @ 2:11pm
PINNED: 💡 Suggestions
Nicelander
1
13 Oct, 2023 @ 4:00pm
PINNED: 🐛 Bug report
Nicelander
45 Comments
黑星·韩萧 7 Sep @ 6:14am 
We need update
Oliver 11 Jun @ 1:46pm 
Needs update for 4.0
Nicelander  [author] 29 Nov, 2024 @ 2:12am 
They stay, but add organic pop growth to simulate them turning into illithids
UncleanlyMetal 11 Nov, 2024 @ 3:43pm 
Do the mind thralls die over time and become illithids or do they stay?
Nicelander  [author] 3 Aug, 2024 @ 7:31am 
It should work, doesn't change anything in the base game, only adds things :)
Inerael 2 Aug, 2024 @ 1:16pm 
Does someoen know if it works please ? This mod looks amazing, someone update it pls <3
Majin 9 Jan, 2024 @ 8:57am 
This still works in current-patch? Anyone knows?
who is that 18 Nov, 2023 @ 1:26pm 
ultrakill
Wolfwood 11 Nov, 2023 @ 9:33pm 
Does anyone know how/if this mod works? I don't see the civic, traits, or new species.
Chichof 8 Nov, 2023 @ 12:13pm 
Same can' play the species even if in my laucher the mod is correcly installed (using IronyModManager)