Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Better Pikes
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Compatible Version: v1.2.10, v1.2.11, v1.2.12
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476.719 KB
24 Aug, 2023 @ 1:35am
14 Dec, 2024 @ 8:37pm
37 Change Notes ( view )

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Better Pikes

Description
Currently, the pikes in RBM have a weapon length of less than 400 (4 meters) because the angle of the pike in the vanilla pike bracing animation is too high to hit enemy cavalry.

This mod increases the weapon length of the pikes to more than 400 and lowers the angle of the pike in the pike bracing animation in order to hit enemy cavalry. It also increases the damage of the pikes so that pikemen are devastating from the front.

This mod makes pikemen use deep shield wall formations that resemble pike formations. These formations are tightly spaced and slow-moving. If you are commanding pikemen and want them to use this formation, you can order them to form a shield wall (F8) and advance (F4).

The idle, walking and running animations while holding a pike have been fixed. Pikes are now held upright instead of sideways, as is the case with the vanilla animations.

Pikemen will ready their pikes when they are 50m away from the enemy by default. The first five ranks will ready their pikes for a thrust. The sixth rank onwards will ready their pikes at an angle.

Pikemen cannot block with their pikes by default. This setting as well as others can be configured in the mod options.

For realism purposes, the overhead thrust attack that other spears have is removed for pikes. This setting cannot be configured unfortunately.

Recommended mods:
Breakable Polearms - My other mod. This is to ensure that pikemen are not too OP by giving them a nerf.
De Re Militari - In the vanilla game the only troops who use pikes are Vlandian Pikemen and DRM adds several other troops who use pikes.
Longer and Bigger Crafting Parts with Uniform Scaling - If you want to craft pikes as long as the ones in Better Pikes.

Take note that this mod requires Realistic Battle Mod's Combat and AI modules. I will not make a non-RBM version.

Take note also that this mod may not be compatible with other mods that add custom pikes or change combat in certain ways. So use at your own risk.

It is safe to install and uninstall on an existing save.

Source code is here: https://github.com/OrderWOPower/BetterPikes

Discord server for my mods is here: https://discord.gg/amFNwYA3gB
Popular Discussions View All (2)
2
15 Nov, 2024 @ 2:15pm
Crashes
Croosface
1
10 Mar @ 4:46pm
crash
rickfox82
156 Comments
order_without_power  [author] 15 Sep @ 10:17pm 
@† Clouds † try verifying game files.
† Clouds † 14 Sep @ 6:31pm 
tried resubing and unsubing didn't do anything spears still have normal length in the stat page but when you equip it it's 5m long even without the mod no idea why
order_without_power  [author] 13 Sep @ 8:34pm 
@† Clouds † resubscribe and unsubscribe.
† Clouds † 13 Sep @ 7:12pm 
i installed this mod didn't like how big the pikes were and uninstalled it now any spear in the game is still extremely long how to fix this?
order_without_power  [author] 17 Aug @ 7:49am 
@herobrine198 it doesn't make sense though. If the thrust magnitude multiplier is set to 1, there shouldn't be any increase from vanilla damage at all.
herobrine198 17 Aug @ 7:30am 
@order_without_power Yeah, you don't need to change the mod because I found this simple workaround.
order_without_power  [author] 17 Aug @ 12:24am 
@葫芦、Ca1abasH 不知道,我没使用Shokuho.
黑手、葫芦 17 Aug @ 12:09am 
hi, i always wanted a double hand spear upright mod, is this conflict with shokuhu?
order_without_power  [author] 16 Aug @ 10:16pm 
@herobrine198 @FrenSheep do you have RBM combat module enabled?
FrenSheep 16 Aug @ 5:38pm 
sweet, yeah, tested it at 66% like you said and now the values are right around where they need to be for balance in RBM