Victoria 3

Victoria 3

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Increase Arable Land
   
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23 Aug, 2023 @ 6:57pm
25 Jun @ 8:49am
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Increase Arable Land

In 1 collection by SpaceMan_Sp1ff
Spaceman Spiff's Playing Tall Collection
7 items
Description
Updated for 1.9. I tested it briefly, let me know of any issues.

Survey for and construct canals to increase the arable land in your state by 40 or 80. It uses a similar system as the construction of skyscrapers in vanilla.

First, the state you want to build the canal network in needs to be set as the survey site using the button on the state panel. (This mod won't be compatible with mods that change the state panel unless loaded after those mods) The survey site can be moved by removing from the state using the remove site button. If multiple states are chosen as survey sites, a random state will be chosen.

Second, take the decision to survey for the canal network (requires the first canal tech - in the society tab on the left). The base decision costs 300 bureaucracy a week, with the advanced costing 600 (requires second canal tech). After 12 months (11 month ticks) the state will be identified as a construction site.

Third, construct (or expand) the canal network building in the state (it can only be built in the recently surveyed state).

Once constructed an event will trigger that expands the arable land in the state by 40 with the base decision and 80 with the improved decision. If the state is split, the new arable land will be split as well.

One note, once there is at least 1 canal network in the state, the journal entry for constructing the canal network will autocomplete after 50 weeks, if you have not started construction of the canal network in that state. This will give you the bonus arable land, but you won't get the benefits from canal network building, which are pretty good. The issues comes from my inability to make an on_action work for a specific building being expanded.

See my other playing tall mods here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3043249817
41 Comments
Zenvictplayer 8 Oct @ 6:40pm 
I don't know if someone mention already the building construction is not working properly. It took one week of progress than it stop a week then starting it again. If working correctly it should complete near within about 70 weeks. But it actually take double time which was about 140 weeks to finish it.
Authorofallsin 5 Oct @ 6:17pm 
broken with latest update. Event adding arable land won't fire
Lazy Invincible General 29 Sep @ 1:03pm 
it should be fine unless Pdox has touched the state UI or building code again
Kaiser AVH 29 Sep @ 11:51am 
Hi! Is this mod compatible with the latest patch?
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
low-mid level 24 Jul @ 11:07am 
Can you make it compatible with Project Variety?
SpaceMan_Sp1ff  [author] 25 Jun @ 8:50am 
Updated. I only tested briefly, but should work. Let me know of any issues.

@ZEEDLINK Sorry, because the mod is journal entry driven, I don't know how to make it work with investment rights.
ZEEDLINK 23 Jun @ 8:49am 
Is it possible to build for AI, with investment rights?
Pury 21 Jun @ 8:23am 
Ok, thank you!
SpaceMan_Sp1ff  [author] 21 Jun @ 8:20am 
I haven’t updated it yet. I will probably jump back into the game in the next couple of weeks and update mods then.
Pury 20 Jun @ 12:14pm 
Working in 1.9?