RimWorld

RimWorld

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[TP]Walkie-Talkie (Continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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184.250 KB
21 Aug, 2023 @ 11:50am
22 Aug @ 1:37pm
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[TP]Walkie-Talkie (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
957 items
Description

Update of TrahsPandas mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2424065656



[discord.gg]
[github.com]


Hey bud, just wanted to plop this here to ask if you can leave a like on this mod? This mod is something I'll be using in my playthroughs from now on, so a like would be cool. Favorite if you want, I don't mind too much about those. :)

DESCRIPTION

The Walkie-Talkie is a pre-microelectronics Comms. Console and Orbital Trade Beacon. It requires only 5W of power, costs 40 steel and 1 component to make, and of course, can be placed indoors. Requires Electricity to be researched.

KNOWN ISSUES
The trade radius is a rough 3 cell area around the Walkie Talkie, but when highlighted or placing it still shows a normal Orbital Trade Beacon's trade radius, being around 7 cells.

Currently incompatible with RimBank

LOAD ORDER
Not really sure, but, I think you want to put this mod as close to core as you possibly can. Above Deep Storage and addons at the least.

CREDITS

Thank you to iforgotmysocks for doing the C# code, send him love.
Thank you to YouHaveIt for suggesting the mod idea.

Bored? Wanna suggest a mod idea? Join my Discord.[discord.gg] I'm kinda on a mod rampage right now, so best to put your ideas in now.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: orbital, trade
23 Comments
Lorebot 6 Aug @ 11:03am 
It looks like this has been reported before last year, but with this installed orbital trade beacons don't work. Only the Walkie Talkie can see items for trade, even from the comms console.
Bones 2 Mar @ 12:11pm 
Should let us put it on other surfaces like tables
Mlie  [author] 14 Feb, 2024 @ 3:54am 
@Hazzikaze Please see the Reporting Issues section described above
Hazzikaze 14 Feb, 2024 @ 3:11am 
Trade beacons have not been working as intended across the board for my saves. I have narrowed down my mod list to this mod, and without it, trade beacons now work. With this mod enabled, Trade Beacons of all types do not register ANY items whatsoever. Not silver, not materials, not food, items, weapons, nothing.
Mlie  [author] 22 Sep, 2023 @ 10:41am 
@none It works in my tests so you may have a mod conflict. Please see Reporting Issues described above
Jurgman Chinguz 22 Sep, 2023 @ 8:44am 
@mlie i also have the same problem removing walkie talkie made vanilla trade beacons work again, also this doesn't seem to work with map wide trade beacon it stays in the same radius.
chitoseender 1 Sep, 2023 @ 3:02am 
@Mlie ok, I'll try to find conflicting mods.
Mlie  [author] 31 Aug, 2023 @ 11:54am 
@chitoseender Tested this and the vanilla trade-beacon works as normal. You may have a mod-conflict
chitoseender 31 Aug, 2023 @ 3:47am 
I found that the vanilla trading beacon doesn't work after installing this mod.
After removing this mod, the trade beacon can be used normally.
Jurgman Chinguz 24 Aug, 2023 @ 2:51pm 
ok just played again and its working now