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Bebop, Rocksteady, Shredder, the Parademons, and Black Canary don't have collisions assigned so their collision boxes are oversized enough to be problematic
There's something weird going on with Godzilla as well, the empty space in front of him (directly under his head) acts solid for some reason. With this being an asset bundle, I can't see why
Flash's texture doesn't load in but the model itself loads fine
Doctor Doom and Wonder Woman are very broken; pulling them out of their bags just brings up the Custom Model menu. Hitting import there just brings it up again, and hitting x just makes the model's base disappear completely. Right clicking the model while the Custom Model menu is up lets you change its state to a card, but switching its state back to figure just breaks again
Aaaand that's all I can find. Beyond that I really like how everything is laid out, very convenient setup!