RimWorld

RimWorld

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Neutroamine Production
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
248.209 KB
19 Aug, 2023 @ 10:50am
5 Jul @ 5:17am
6 Change Notes ( view )

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Neutroamine Production

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
22 items
Description
You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for neutroamine? Then this small mod might be useful for you.

Mod Contents

Mod add neutroleaf plant and recipe for Neutroamine at the Drug Lab from neutroleaf seeds and chemfuel. Including Bulk x4 recipe.
Cost: 2 Neutroleaf seeds, 5 Chemfuel.
Skills: Intellectual 8.

Neutroleaf plant
A slow-growing plant which generetes chemical compound for neutroamine synthesis in it seeds. Sowing and harvesting neutroleaf are both very labor-intensive tasks because of its delicate shoots.

Neutroleaf seed
Neutroleaf seed. Each seed containing chemical compound that is necessary for neutroamine synthesis. Have positive effect on immune system efficiency when ingested.

Research
Require new research to unlock it "Neutroamine synthesis":
Neutroleaf sowing and synthesis of synthetic precursor chemical neutroamine from neutroleaf seeds and chemfuel.

If you need to make cost higher or lower, then you can just open \Defs\RecipeDefs and change it to your liking.

Links

[boosty.to]
[discord.gg]

Mod Compatibility

Should have no compatibility issues with other mods.

Versions before Rimworld 1.4 wasn't tested, but might work.

Supported languages: English, Russian.

Add/Remove

Mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case.
16 Comments
[Zerg03] MrHydralisk  [author] 3 Sep @ 11:54am 
Joe, pure vanilla style xml, so as light as it could be.
Joe 3 Sep @ 11:51am 
Is mod lightweight, kind sir?
[Zerg03] MrHydralisk  [author] 30 Jul @ 3:34pm 
krn̈vr, then you have some mods that changing Fabricors, cause vanilla ones definetly working. So I dunno what to add to that.
mëghr 30 Jul @ 3:12pm 
yeah i tried i had a solo mecanitor run and they coulnt do it
[Zerg03] MrHydralisk  [author] 30 Jul @ 2:48pm 
krn̈vr, why you so sure that it not gonna work? Did you even try? Fabricors have all skills of 10 and was able to craft neutroamine without issues during tests rn.
mëghr 30 Jul @ 2:29pm 
yeah but i need 8 of intellectual to synthesize neutroamine and vanilla fabricors cant do that
[Zerg03] MrHydralisk  [author] 24 Jul @ 1:41pm 
krn̈vr, same way how you use mechs to craft medicine.
mëghr 24 Jul @ 1:23pm 
how do i craft this with mechanoids?
bim bim bam bam 11 Jul, 2024 @ 3:18pm 
Отличный мод :steamthumbsup:
[Zerg03] MrHydralisk  [author] 30 Oct, 2023 @ 3:47am 
HugeMilkers, so you have both Drug production and Microelectronics researched and also build Multi Analyzer?