Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As much flak as Extreme ROTT gets, 99% of its difficulty always has a secret or simple strategy to get by easily. The 1% can be retried very quickly since the levels are overall short.
These levels are incredibly long, with long fights. And then the traps are usually placed far into the levels, never mind how obnoxious they are. On a similar note, boss levels should be really short and get to the fight in little time; especially if the fight is going to be tough, like in this. Here, the boss levels are about as long as the regular ones, with long fights and ridiculous traps/obstacles.
Just stick to the excellent enemy battles, and don't mix them up with needlessly difficult death trap dodging and timing.