Total War: WARHAMMER III

Total War: WARHAMMER III

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Full domination victory customisation (works with achievements)
   
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Tags: mod
File Size
Posted
Updated
1.434 MB
18 Aug, 2023 @ 9:50am
27 May, 2024 @ 9:07am
14 Change Notes ( view )

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Full domination victory customisation (works with achievements)

Description
HOTFIX 27MAY:
- Added missing mission triggers to victory_objectives script

UPDATE 26MAY:
- Added all up to date DLC Lords, so that missions are properly generated for them



UPDATE 13SEP:
- Changed settlement-amount slider range to 2-550. Note that
the slider itself goes down to 5, but you can decrease further by clicking on the '-' button.

MAJOR UPDATE 05Sep:
- Added two tick-boxes
- One let's the player choose whether to include allies towards domination goal or have the game's default goal
- Second let's the player decide whether to require the long victory for domination victory

Both have been tested and work with achievements, however I am thankful and open for bug reports.

UPDATE 02Sep:
- Did testing regarding achievements and found no errors
- Please report any issues

UPDATE 19Aug:
- Slider has now description
- Slider is now above endgame crisis settings
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This mod adds a slider above the endgame crisis settings to select the amount of settlements for domination victories (30 to 300 ) allies also works for multiplayer.
Gives the option to either count allies and vassals towards the victory or follow the classic objective.
Gives the option to require long victory for domination victory.

This mod is Immortal Empires exclusive.




Big thanks to IUCW and his mod including allies and vassals, that mod inspired me to try and add more customisation to campaign goals.
28 Comments
󠀡󠀡 16 Jun, 2024 @ 6:37am 
Thank you for the mod :WH3_skragHapp:
Mythraelis 5 Jun, 2024 @ 12:12pm 
Hey, there is a solution. Start the game qwith the mod and after the first save (ironman or own save) end the game and start again with this mod deactivate. The objectives stays at the amount, you selected and you can normally play it with malakai.
Johnny Silverhand  [author] 5 Jun, 2024 @ 11:59am 
welp. Then I honestly got no clue.
I replace exactly two files. the endtimes setting table and the victory conditions, and in the victory conditions I only change multiplayer and domination victory.

One guess would be that I need the DLC to get the up to date victory conditions file, but that would be extremely scuffed.
foxin_gs3 5 Jun, 2024 @ 10:20am 
can confirm most objetives for mal's adventure are blank still.
Johnny Silverhand  [author] 27 May, 2024 @ 9:13am 
@Mythraelis

I exported the script and the original to an actual IDE and compared differences.
A few lines of code were actually still missing.
They apparently reworked a bunch of dwarf triggers too, which could have been the cause, since Malakai is a dwarf.
Let me know if it works.
Mythraelis 26 May, 2024 @ 9:16pm 
@Johnny Silverhand

Hi,
first, thx for looking into this even without owning the needed dlc.
Sadly it is not fixed completely.
It is his faction mechanic. He starts adventures (meaning a big mission) with several sub-missions.
With your mod active, some (!) not all of these missions have no mission objective text. So, you do not know, what to do. It seems however, that the game recognise it, if you fullfill a mission even without the mission and objective description text. But tested it only for 2 mssions so far.
Johnny Silverhand  [author] 26 May, 2024 @ 2:15pm 
@Mythraelis
I fixed it I belive, it works with the free new nurgle guy now, so I assume it works with paid dlc too. At least their objectives are now in my list, it's fully up to date.
Was weird and buggy but I managed

Please verify, as I can't.
Johnny Silverhand  [author] 26 May, 2024 @ 11:44am 
I can try to, however I don't have any of the new DLC.
Can you provide some info for me, what's special about this lord?
I only ever touched domination objectives, so I need as much info as possible to know where to start searching.
Mythraelis 25 May, 2024 @ 3:46pm 
Hi,
it seems, your mod is in some weird way interfering with the new dawi lord Malakai. His adventures have no text or objectives, when your mod is active. Tested it with only your mod active.
Could you please look into this?
Johnny Silverhand  [author] 10 May, 2024 @ 7:15am 
@Swatrick Payze should be up do date now