Street Legal Racing: Redline v2.3.1

Street Legal Racing: Redline v2.3.1

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Class Remover
   
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General: Misc
File Size
Posted
Updated
26.395 KB
17 Aug, 2023 @ 1:23pm
4 Sep, 2023 @ 1:49am
4 Change Notes ( view )

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Class Remover

In 1 collection by g13ba
Tools
7 items
Description
Standalone Class Remover from the Custom Workshop Installer, rewritten in C#.

Needed for clean install and may be needed after removing/installing mods.

Related responses:
https://gtm.steamproxy.vip/app/497180/discussions/0/1318835718949264905/#c2264691117429922747
https://gtm.steamproxy.vip/app/497180/discussions/0/3129415222182636779/#c3088885996470915328


Requires .Net Framework 4.x (you probably have it already as it is installed with the game)

Changelog
Update 0a
- fixed class files would save to SRC directory if it's not lowercase
Update 0
- fixed a few lines at the top could disappear due to buffer not being increased properly



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Custom Workshop Installer
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1445498636
3 Comments
g13ba  [author] 31 May @ 2:47am 
Btw, about stability, there is a beta available, see ImageCode discord.
g13ba  [author] 31 May @ 1:01am 
Nope, but there are source files for 2.2.1.
Anyways, I don't think you need to add there anything for that.
Microwave 31 May @ 12:43am 
Is there a resource that does the inverse to this; creating populated .java files of existing .class files? I'm currently trying to create custom engines of each engine type, and getting them to appear in the catalog seems quite difficult without having access to GameRef.class to add the new parts' Ref IDs. Being able to access the other .class files could also be very helpful for the rest of my project; namely adding more clubs beyond Red Flames and improving the stability of the game.