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Be wary if you put this in a mod pack, the mod adds a whopping 7 biomes on the surface alone, alongside the underground biomes and structures which tend to be *huge*.
This may take over areas for other mods to spawn npcs. More importantly, some structures have quest givers and if any fail to generate from other mod's structures then you have to cheat in the missing npc or else the rest won’t spawn.
The fable you spawn next to has weirdly strong enemies for how close it is. Travel around until you get at least platinum level.
Royal capital is even harder, but that’s at least far away.
Lastly, the underworld rift, the feeble sorceress, and the dragon at the tree are meant to be early hard mode, late hard mode, and post ml respectively.
CHALLENGE WITH CAUTION
If yes then maybe have the only thing it add be a rhinoceros.
The constant enemies that somehow almost outscale hardmode and spawn in at all times makes it very painful to play.
Most recipes also seem to be like 5+ items at once, basically forcing you to use magic storage.
I got frustrated after the fourth boss in this mod because of it's insane damage.
I will give it a lot of points for being very atmospheric (biome wise), however.