Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

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Machine Refuelled
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Mods: Character
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9.493 MB
13 aug. 2023 la 13:12
9 aug. la 3:35
37 jurnale de actualizare ( vizionare )

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Machine Refuelled

În 1 colecție creată de MrBlackShuck
Mod Sync for my friends
106 obiecte
Descriere
MACHINE: REFUELLED

Note: we're aware that this is essentially a completely different character, so for the sake of legacy https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3515816395 here's an old branch. It'll get done bugfixes and stuff but the main branch is this one

Machine Refuelled is a total rework of Machine aiming at striking a better compromise between my mechanical perfectionist lunatic ramblings and, uh, being a YOMI character? That, like, sane people can play?

MANKIND IS DEAD:

The Machine is a tricky character with three distinct weapons who flows between them with grace, style and large amounts of blood.
- The Revolver is a mobile, tricky weapon based around ricocheting bullets off coins to create pressure
- The Shotgun is a close range, high damage stance for close range, high damage combo potential
- The Nailgun has multi-hitting moves to generate lots of Blood and magnets to create strange, tricky projectile setups

BLOOD IS FUEL:

Machine has 3 subsystems which control a lot of its playstyle.
Blood: All of Machine's moves generate Blood on hit. This Blood gives you meter when you pick it up. Machine's meter gain without this is abysmal, so be sure to fuel up!
Stamina: Instead of the normal Air Option pips, the Machine has Stamina. This Stamina is used for Air Options, like anyone else, but also for Encores - powerful modifiers that let you seamlessly flow from one weapon into a move from another.
Style: Using varied moves without getting hit increases Machine's Style, which in turn provides a damage multiplier.

HELL IS FULL: MOVESET BREAKDOWN

UNIVERSAL OPTIONS:

MOVEMENT:
BOOST DASH: A short dash that resets momentum with a brief window of invincibility.
POWER SLAM: Slams to the ground, dealing damage to anyone unfortunate enough to be below.

NORMALS:
FEEDBACKER: Machine's jab.
BELLA DONNA: A quick lash with the whip which can be aimed in 5 different directions.
CLAIR DE SOLEIL: A rising kick that takes Machine to the air.
CLAIR DE LUNE: A falling kick which slams opponents to the ground.
DUST IN THE WIND: A short thrusting punch with heavy knockback, great for bouncing opponents off of walls to "Loop" the "Dust"

SPECIALS:
LIKE A MOTH: A drawing whip strike that pulls opponents towards you.
WHIPLASH: Launch out a grappling hook, pulling yourself to whatever it strikes. Floors, enemies, your own projectiles. *Anything*
KNUCKLE BLASTER: Machine's core Guard Break move. Launch a large blast of air either forwards or down from the Knuckle Blaster arm, sending opponents flying.
SMOOTH CRIMINAL: Lunge towards opponents to ask them if they're okay.

SUPERS:
ROCKET MAN (LEVEL 1): Fire a rocket which can be attracted to magnets, launch yourself, launch opponents, frozen in time or even be ridden on!
LAST RIDE OF THE DAY: A special that's only available when near a launched rocket. Lets you ride it and hurl yourself towards opponents.
CRUSH (LEVEL 2): Launches a large cannonball that can be redirected by attacks
WE DIDN'T START THE FIRE (LEVEL 1): Launches a glob of oil which can be ignited by explosive attacks.

DEFENSE:
FEEDBACK: Punch people's projectiles and send a hurtling explosive one of your own back in response.

REVOLVER:

NORMALS:
THE UNFORGIVEN: A low stomp that keeps people grounded and keeps them in range.
NOVEMBER RAIN: A multi-hitting barrage of bullets from above.
INTO THE FIRE: A long reaching low gap closer.
RUN RUNAWAY: Throw out a blast while leaping backwards away from danger.

SPECIALS:
MARKSMAN: Fires one of three bullets - The quick Marksman shot, the powerhouse Piercer or the tricky Sharpshooter. Pick a different one to suit the occasion!
MONEY FOR NOTHING: Throws out a coin. Coins can be punched, parried, redirected, have bullets bounced off them. It's a lot. Experiment! You can carry 4 coins at once.

SUPERS:
MAKE IT HAIL (LEVEL 1): If you got 'em, spend 'em! Throw your entire stash of coins at once.
ELECTRIC AVENUE (LEVEL 2): Pull out the Electric Railcannon for a powerful blast with massive hitstun that can be bounced off of coins.

SHOTGUN:

NORMALS:
DESERT ROSE: Best used with a healthy shout, lunge forward to sting your opponents with a thrust from the Shotgun's barrel.
♥♥♥♥♥♥♥♥ THE SUN: From the air, blast your opponents down with a huge shotgun blast.
LIGHT UP THE NIGHT: Pluck your opponents out of the air with a large blast
EMBER: A low chainsaw sweep to catch close range opponents.
SLEDGEHAMMER: A guard-breaking swing from the Jackhammer to send foes skyward.
GET OFF OF MY CLOUD: Fed up off people hogging your air space? Bring them down a kilometer or two.

SPECIALS:
HAMMER TO FALL: Plummet to earth to Bring those Bandits into hefty hitstun.
SENT TO DESTROY: Launch a volatile core which can be detonated by your other attacks (or on contact)

SUPERS:
HELLWALKER (LEVEL 1): Throw out a multihitting tethered chainsaw which you can redirect at will for extended pressure and combos.
A TOWN CALLED MALICE (LEVEL 2): Launch the Malicious Rail for a hard hitting explosive beam attack
HARDER BETTER FASTER STRONGER (LEVEL 3): Grapple yourself towards the opponent and follow up with a huge Jackhammer hit for absolutely absurd knockback.


NAILGUN:

NORMALS:
Bed of Roses: Dash forward alongside a bed of nails.
40 to 1: Send out a barrage of nails from a safe distance.
Raining Blood: Send a down-angled burst of nails to hold down an opponent. Has some healthy blockstun
Heavy Day: If your opponent is a bit too close for your liking, clock them with the Nailgun for a rising strike.

SPECIALS:
STAKES AND TORCHES: Thrust a magnet into the opponent's chest, causing projectiles to be drawn to them.
COME BACK TO ME: Launch a projectile-attracting magnet.
DANGER!: Launch an electrified tether, which attaches to opponents, detonating if they stay in range.
LET IT RIP: Throw out a large, multihitting sawblade. Best used with a magnet to create strange, arcing danger zones.

SUPERS:
ERASER (LEVEL 1): Launch out a spread multiple large nails which will all attract to magnets. Use this to create a "Nail Bomb" of sorts on a stationary magnet.
HEAVEN PIERCE HER (LEVEL 3): Launch your Screwdriver Railgun at opponents, embedding into them and creating a persistent fountain of blood and damage.
Discuții populare Vezi toate (9)
11
7 mai 2024 la 11:47
(Hopefully) Constructive Criticism and feedback
Mdbgamer
1
22 iul. la 3:54
Special interactions?
A Random Gamer
1
25 ian. 2024 la 11:50
Ideas
celticjamz
344 comentarii
GenisisDragon 25 aug. la 13:41 
question what is the mod dependencies
HAZARDOUSCHAOS 24 aug. la 15:23 
Anytime i use him it says the character is null. Loading it up in character codex tells me it cant be loaded
Tigarfi 20 aug. la 13:16 
my game crash if i play with :(
MrBlackShuck  [autor] 20 aug. la 1:50 
You've probably got your DI wheel set somewhere, that's what aims the coins. They lock on if you've got no DI set
nuroJOKER 19 aug. la 4:51 
idk why but the coins are kinda bugged. even tho i shoot them and they are closed to my enemy, they dont go for them. instead they lock on to some random place in the arena
Glichy769 18 aug. la 13:58 
whenever i choose this character, the entire game crashes for me and whoever i'm playing with. is there any way to fix this?
TM06 18 aug. la 12:23 
why my coins wont work online?
the toss is fine but when i shoot the coin it just goes random direcctions
Champion919 18 aug. la 12:12 
Move called Heavy Day? Holy shit...Guilty Gear reference?
Toasted_Waffle 17 aug. la 9:10 
just crashes the game every time I pick him
Shen 14 aug. la 19:45 
"MACHINE!"
"CREATURE OF STEEL!"
"CHILD OF MAN" 🗣🔥🔥