Crusader Kings III

Crusader Kings III

528 ratings
Architect of Wonders
16
12
8
2
2
3
4
4
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.660 MB
12 Aug, 2023 @ 10:13pm
11 Sep @ 5:13am
70 Change Notes ( view )

Subscribe to download
Architect of Wonders

In 1 collection by Citruslux
建筑师合集 Architects Collection
5 items
Description
"The empire is built on marble, and she will be immortalized through the ages."

This mod adds a set of Build Wonders resolutions that allow players to freely choose locations to build their favorite special buildings.

New Special Buildings
There are a total of 19 Special Buildings + 1 Special Duchy Building + 1 Achievement Building to choose from:
  • Demonstrate the art of diplomacy: theater, palace, reserve;
  • Showcasing the power of military: fortresses, giant towers, military-academy;
  • Showing the skill of stewardship: workshops, courts, parliaments;
  • Showing the value of learning: hospitals, universities, sanctuaries;
  • Showing the significance of travel: markets, harbors, shrines, reservoir;
  • Showing the wonders of life: bookstores, gardens, hunting-park;
  • Showing the life of nomad: khan's court, pastures, hunting-park;
  • Showing the talent of intrigue: secret palaces;
  • Showing the elegance of architect: special duchy buildings: walls;
  • Praying for wealth: making a deal with the voice in the Cabinet;
  • New Common buildings: royal manor and residence, libraries, town halls, chapels ......
  • and a little surprise for players who fulfill special resolutions ......
(New common buildings require special buildings to be upgraded to level 3 to be unlocked)

New Buildings Flavor Decisions
  • Adopt Animal: unlocked by Reserve, Garden;
  • Seek Prey: unlocked by Hunting-park;
  • Training knights: unlocked by Military-academy, Fortress;


New Common Buildings
  • Herbal Garden: Provides tax revenue, increases health by a very small amount, promotes development, and provides defense against epidemics.
  • Vineyard: Provides more taxes and influence, reduces stress, increases general opinion, and gives a bonus of private schemes.
  • Olive Grove: Provides more tax and influence gains, increases health by a small amount, and provides defense against epidemics.
  • Leather Workshop: Provides taxes and prestige, reducing maintenance costs for maas. grants a small garrison bonus.
  • Royal Manor: Provides a significant amount of tax and tax benefits, while promoting development and growth.
  • Aqueduct: Provides bonuses like qanats, and unlocks the Manor Estate.(Mutually exclusive with the Qanats)
  • Tax Office: Provides a large amount of tax and tax gain, increases control, decreases popular favor.
  • City Hall: Increases control, enhances vassal taxation of republic government.BONUS: For maximum level, it will add 0.5 domain limit!
  • House of Worship: Increases control, enhances vassal taxation of theocracy government.BONUS: For maximum level, it will add 0.5 domain limit!
  • Plaza: Provides a small amount of taxes and tax benefits, and increases prestige, piety, and influence by a moderate amount.
  • Bazaar: Provides tax and development benefits, accelerating your travels and increasing the marching speed of your armies.
  • Public Bathhouse: Provides a small amount of tax and tax gain, increases prestige, and provides protection against epidemics.
  • Library: Accelerates your cultural development speed and greatly boosts development progress.
  • Royal Residence: Increases the number and combat effectiveness of knights, reduces your pressure, and enhances vassal taxation of feudal government.
  • Checkpoint: Increases the level of city defense, provides a small amount of taxes and conscripts, increases control, and grants a small garrison bonus.
  • Knight Training Ground: Increases the number and combat prowess of knights, while reducing maintenance costs for soldiers.
  • Secret House: Boosts success rate of schemes, increases control, grants a small garrison bonus.

Things to note:
  • Only one of each special building can be upgraded to full level;
  • Some buildings unlock Common buildings from vanilla games for players.
  • Newly added general buildings may conflict with other MODs that modify buildings. Please also subscribe to the GRANDER Building Compatch MOD.

Easter Eggs: (will continue to update)
  • Completion of Elevation of the Kingdom of the Isle of Man and Archipelago and Consolidation of the Supreme Kingdom of the North Sea Resolutions
  • Make a deal with the devil for 30 gold coins.

Translation
Language support: Chinese, English (translated by google)
Korean Localization - 한국인



If you like this mod, please also give a subscribe like favorite trifecta!

There may be problems in the MOD. If you find errors or bugs, please raise it in the comments section and we'll try to fix it quickly.

Although I will update them normally even if there is no benefits, buy me a cup of coffee can make me become more diligent!
[ko-fi.com]



Updates
  • v2.0 24/05/19 Updated:
    1. Special buildings now have five upgrade levels;
    2. Added more special buildings and general buildings;
    3. Added a special principality building;
    4. Modified the Building Wonders decision so that it now becomes a set of decisions;
    5. Added 2 decisions to switch the set of decisions added by the MOD.
  • v2.0.1 24/09/10 Updated:
    1. You must now hold enough gold to start building wonders.
    2. Now making a deal with the demon in the closet will no longer require the standard wonder cost, but will randomly lower attributes.
  • v2.0.2 23/09/25 Adapted to game v1.13
  • v2.1.0 24/10/04 Balance adjustments
  • v2.1.1 24/11/05 Adapted to game v1.14
  • v2.2.0 25/02/09 Added 3 kinds of common buildings
  • v2.2.1 25/03/01 Adapted to game v1.14.3
  • v2.2.2 25/03/13 Adapted to game v1.15
  • v2.3.0 25/04/09 Added some flavor decisions
  • v2.4.0 25/04/29 Updated:
    1. Adapted to game v1.16
    2. Added 3 special buildings: Reservoir, Khan's court, Pastures
    3. Added 1 common building: Plaza
    4. The demon in the closet has name now.
  • v2.4.0 25/09/10 Adapted to game v1.17
Popular Discussions View All (1)
5
29 Feb, 2024 @ 9:04am
相容性問題
Edaryion
265 Comments
Citruslux  [author] 20 Oct @ 7:35am 
@Zack:国人MOD为什么会有假中文……如果遇到了建筑显示英文的情况,请列出有问题的建筑。
Zack 19 Oct @ 9:39am 
是不是要删假中文有些建筑都是英文
路边一条老狗 18 Oct @ 6:13am 
不小心拆了一个满级的,重建不了,好难受
Citruslux  [author] 28 Sep @ 2:35am 
@雪域之殇:是的,两个MOD一样,不冲突,顺序随意。
雪域之殇 27 Sep @ 4:52am 
大佬,我看这个通用建筑好像跟王国建筑师里的一样,这俩冲突吗?怎么排序?
Hibiki_RT 24 Sep @ 5:55am 
好的 但是神秘矿区还是没法升级)还有满级没有事件))
Seraphine 22 Sep @ 9:53pm 
is it compatible with agot and building submods?
Citruslux  [author] 22 Sep @ 6:46pm 
@Hibiki_RT: 游牧升级特建请使用决议,名字是“奇观:升级奇观”。
@Jeanne Duck:I haven't used that mod, but it should be compatible if all works.
Hibiki_RT 22 Sep @ 12:51pm 
游牧建不了建筑呀,提示游牧没办法升级任何地产或建筑,,
1806168881 20 Sep @ 10:36pm 
妈妈再也不用担心家里的地不够好种了:steamhappy: