Crusader Kings III

Crusader Kings III

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Architect of Wonders
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1.647 MB
12 Aug, 2023 @ 10:13pm
19 Jun @ 12:32am
65 Change Notes ( view )

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Architect of Wonders

In 1 collection by Citruslux
建筑师合集 Architects Collection
5 items
Description
"The empire is built on marble, and she will be immortalized through the ages."

This mod adds a set of Build Wonders resolutions that allow players to freely choose locations to build their favorite special buildings.

New Special Buildings
There are a total of 19 Special Buildings + 1 Special Duchy Building + 1 Achievement Building to choose from:
  • Demonstrate the art of diplomacy: theater, palace, reserve;
  • Showcasing the power of military: fortresses, giant towers, military-academy;
  • Showing the skill of stewardship: workshops, courts, parliaments;
  • Showing the value of learning: hospitals, universities, sanctuaries;
  • Showing the significance of travel: markets, harbors, shrines, reservoir;
  • Showing the wonders of life: bookstores, gardens, hunting-park;
  • Showing the life of nomad: khan's court, pastures, hunting-park;
  • Showing the talent of intrigue: secret palaces;
  • Showing the elegance of architect: special duchy buildings: walls;
  • Praying for wealth: making a deal with the voice in the Cabinet;
  • New Common buildings: royal manor and residence, libraries, town halls, chapels ......
  • and a little surprise for players who fulfill special resolutions ......
(New common buildings require special buildings to be upgraded to level 3 to be unlocked)

New Buildings Flavor Decisions
  • Adopt Animal: unlocked by Reserve, Garden;
  • Seek Prey: unlocked by Hunting-park;
  • Training knights: unlocked by Military-academy, Fortress;


New Common Buildings
  • Herbal Garden: Provides tax revenue, increases health by a very small amount, promotes development, and provides defense against epidemics.
  • Vineyard: Provides more taxes and influence, reduces stress, increases general opinion, and gives a bonus of private schemes.
  • Olive Grove: Provides more tax and influence gains, increases health by a small amount, and provides defense against epidemics.
  • Leather Workshop: Provides taxes and prestige, reducing maintenance costs for maas. grants a small garrison bonus.
  • Royal Manor: Provides a significant amount of tax and tax benefits, while promoting development and growth.
  • Aqueduct: Provides bonuses like qanats, and unlocks the Manor Estate.(Mutually exclusive with the Qanats)
  • Tax Office: Provides a large amount of tax and tax gain, increases control, decreases popular favor.
  • City Hall: Increases control, enhances vassal taxation of republic government.BONUS: For maximum level, it will add 0.5 domain limit!
  • House of Worship: Increases control, enhances vassal taxation of theocracy government.BONUS: For maximum level, it will add 0.5 domain limit!
  • Plaza: Provides a small amount of taxes and tax benefits, and increases prestige, piety, and influence by a moderate amount.
  • Bazaar: Provides tax and development benefits, accelerating your travels and increasing the marching speed of your armies.
  • Public Bathhouse: Provides a small amount of tax and tax gain, increases prestige, and provides protection against epidemics.
  • Library: Accelerates your cultural development speed and greatly boosts development progress.
  • Royal Residence: Increases the number and combat effectiveness of knights, reduces your pressure, and enhances vassal taxation of feudal government.
  • Checkpoint: Increases the level of city defense, provides a small amount of taxes and conscripts, increases control, and grants a small garrison bonus.
  • Knight Training Ground: Increases the number and combat prowess of knights, while reducing maintenance costs for soldiers.
  • Secret House: Boosts success rate of schemes, increases control, grants a small garrison bonus.

Things to note:
  • Only one of each special building can be upgraded to full level;
  • Some buildings unlock Common buildings from vanilla games for players.
  • Newly added general buildings may conflict with other MODs that modify buildings. Please also subscribe to the GRANDER Building Compatch MOD.

Easter Eggs: (will continue to update)
  • Completion of Elevation of the Kingdom of the Isle of Man and Archipelago and Consolidation of the Supreme Kingdom of the North Sea Resolutions
  • Make a deal with the devil for 30 gold coins.

Translation
Language support: Chinese, English (translated by google)
Korean Localization - 한국인



If you like this mod, please also give a subscribe like favorite trifecta!

There may be problems in the MOD. If you find errors or bugs, please raise it in the comments section and we'll try to fix it quickly.

Although I will update them normally even if there is no benefits, buy me a cup of coffee can make me become more diligent!
[ko-fi.com]



Updates
  • v2.0 24/05/19 Updated:
    1. Special buildings now have five upgrade levels;
    2. Added more special buildings and general buildings;
    3. Added a special principality building;
    4. Modified the Building Wonders decision so that it now becomes a set of decisions;
    5. Added 2 decisions to switch the set of decisions added by the MOD.
  • v2.0.1 24/09/10 Updated:
    1. You must now hold enough gold to start building wonders.
    2. Now making a deal with the demon in the closet will no longer require the standard wonder cost, but will randomly lower attributes.
  • v2.0.2 23/09/25 Adapted to game v1.13
  • v2.1.0 24/10/04 Balance adjustments
  • v2.1.1 24/11/05 Adapted to game v1.14
  • v2.2.0 25/02/09 Added 3 kinds of common buildings
  • v2.2.1 25/03/01 Adapted to game v1.14.3
  • v2.2.2 25/03/13 Adapted to game v1.15
  • v2.3.0 25/04/09 Added some flavor decisions
  • v2.4.0 25/04/29 Updated:
    1. Adapted to game v1.16
    2. Added 3 special buildings: Reservoir, Khan's court, Pastures
    3. Added 1 common building: Plaza
    4. The demon in the closet has name now.
Popular Discussions View All (1)
5
29 Feb, 2024 @ 9:04am
相容性問題
Edaryion
239 Comments
sunny 18 hours ago 
代码中增加控制力增长的效果未生效,将monthly_county_control_change_add改为monthly_county_control_growth_add可生效,希望能加强一下城墙建筑,作为一个公国建筑,防御方面比不过原版的边区(为整个公国提供buff)
Citruslux  [author] 3 Sep @ 12:29am 
@sunny 下次更新时会修复这个问题。
sunny 2 Sep @ 11:31pm 
王庭、牧场、水库修建后无法移除
NinjaStorm579 29 Aug @ 2:36pm 
AGOT compatible?
Hibiki_RT 29 Aug @ 6:44am 
佬啊,御花园建筑有点问题,前面4级都是加伯爵领瘟疫抗性,最后1级变成了只加地产的
东亚娼王娄本初 26 Aug @ 9:48pm 
柜子恶魔是要建什么建筑啊
ShadowPhoenix 16 Aug @ 1:07pm 
Is there anywhere that shows what each of these new buildings does, so we can better decide which ones we want to build?
larbarbarb 30 Jul @ 5:02pm 
love it!
Citruslux  [author] 19 Jun @ 12:33am 
@星ひかりこ 是旧版本的判定条件遗留,该问题现已修复。
星ひかりこ 16 Jun @ 9:26am 
请问为什么市场奇观点了建造总是无事发生呢,只有这不是个好主意这一个选项