Brotato

Brotato

1,454 ratings
Improved Tooltips
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12 Aug, 2023 @ 1:32pm
30 Jul @ 1:55am
49 Change Notes ( view )

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Improved Tooltips

Description
Updated for the current version

This mod modifies all tooltips to show what you actually get and useful hidden information:

- Stats after modifications
- Additional stats you'll gain
- Turret stats
- Warning about stat caps
- Warning about no healing
- Converted stats
- Explosion size
- Accuracy
- Harvesting gains (included from Harvest Calculator 2)
- Reroll chances (By pressing F on keyboard or the top button on gamepad)
- Tools show the structures they spawn as well as their damage dealt.
- Damage done last wave by items
- Weapon upgrades
- and more

All features can be individually en-/disabled by using the mod "Mod Options" or manually editing the file "_wl-ImprovedTooltips.json" in your save folder.

I'm always open for feedback. Please send me feature requests and bug reports here or on the Brotato discord.

Current version: 1.6.3
148 Comments
fuzimeng 14 Oct @ 8:47am 
游戏版本1.1.12.1,mod正常使用
wl  [author] 5 Oct @ 11:47pm 
The game is currently at 1.1.12.1 and it should work there as well as on all the 1.1 versions.
有梦想的人不睡觉 5 Oct @ 8:12pm 
官方10.3更新后此模组无法使用。
ChildishGiant 1 Oct @ 9:30am 
Do the harvesting calculations take Loud's effect into account? I don't think they have been for me.
Bleh 19 Sep @ 3:07pm 
This is really cool. It's crazy how many items are actually useless sometimes. :CarolOMG:
wl  [author] 26 Jul @ 10:47am 
I've added a check to remove the crash, but the culprit is Void Pearl. It stops the _update_button_visibilities method from being called. Because of that the Upgrades button will still show on items.
I'll probably upload the new version tomorrow. To get a temporary fix you can disable the show_weapon_upgrades setting.
Xurker 26 Jul @ 6:42am 
when I use this mod with the "Void Pearl" mod the "upgrades" button for weapons shows up for the passive items and it crashes the game when you hover or select it, I think it didnt use to be this way but im not sure.
wl  [author] 22 Jul @ 11:30am 
I'll think about it. With WaveInfo I am generally less interested in EHP because what I am most interested in is how many hits I can take from enemies/bosses before dying.
I don't think adding this will be a lot of effort but that showing it might actively hurt people's decision making. Maybe that is not so important if it's hidden behind an option.
Xurker 22 Jul @ 6:53am 
its mostly the EHP part that im interested in, if there was a display for health that takes armor and dodge and other things into account that would be most of the usefulness of that mod (and even more cause it doesnt take dodge and effects other than armor and hp into its EHP calculation)

maybe have a toggle to display it for items so that way youd quickly know how taking something like +HP -Armor or +Armor -Dodge items affect you

also for the former functions, I think it reduces the need to pay attention to the right side of the screen by being able to see your Regen/Armor DR% values(sometimes you can get lazy and forget that you had Ashes and all of a sudden you get 2 shot, not that i would know) but if thats not enough utility for the effort thats perfectly understandable and you've done plenty already
wl  [author] 21 Jul @ 10:37pm 
I was thinking about it a lot, but I still struggle to find the usefulness. Maybe you can help me there. As far as I see, apart from the first point, hp regeneration always gives you 1 hp every 11 seconds. Every (positive) Armor always acts like 6.66% bonus hp. So no matter your actual values, every point does the same. What useful information do you get from the actual values? For armor it might even seem like more points are bad.