Arma 3
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Live Map (Whiteboard)
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11 Aug, 2023 @ 2:47pm
26 Nov, 2024 @ 11:52pm
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Live Map (Whiteboard)

Description
Live Maps
These in-game maps use the UI2Texture feature to create a map texture that updates every tenth of a second. Perfect for briefings or showing off your beautiful artwork!

How to Use:
This is a scripted composition, not a mod! To use this, place it in your scenario in the editor, or through Zeus place it down from the compositions tab. If the composition doesn't work, see this video for troubleshooting.

Group Tracking:
Friendly groups can be shown on the map by using the actions to toggle them. Either player groups only or both AI and player groups.

Groups will be shown with an ORBAT icon for them. These icons are based on the group leader's position and the vehicle of the leader. If the leader is in a driver/pilot, gunner, or commander slot the group will be set as a "crew" squad for that vehicle and their ORBAT will show appropriately. (i.e. If a group leader is the commander in a Marshall the group's icon will be a mechanized infantry icon.)

There might be better ways to improve this system of determining the icon for the group. If anyone has better ideas, contribution would be appreciated.

Additional Information:
Players can move the map's viewed location by using the hold action on the map. However, the scaling and positioning aren't 1:1, there may be a bit of adjustment needed.

When using this, remember that the markers that are seen on the map are those that are local and viewable by each player in their own map. Just because you can see it, doesn't mean they can. Make sure you're using the right channel for markers.

Source and Licensing:
For the full source code, view our GitHub repository.[github.com]
The Live Maps are licensed under the MIT License.[github.com]
78 Comments
Marki 25 Aug @ 1:32pm 
This works in Zeus, so it would work in antistasi, you just need one of the players to enter zeus and place down the composition
woux 25 Aug @ 12:20pm 
So by not being a mod and being a composition this means it only works on Eden editor, is that correct? Would not work in something like antistasi for example
STyx2909 26 Aug, 2024 @ 9:44am 
It only work once in either SP or MP (local). Then nothing happens. Any clue?
PyroDude 31 May, 2024 @ 12:11pm 
Hey, I wanted to put the map on the large rugged screen for more immersion but it seems that it doesn't work. Could you add something to the script to make it work? Unless it does and I just need to do it without some mods or in vanilla.
天使 23 Apr, 2024 @ 12:59pm 
In Billboard dont work :c
Marki 27 Dec, 2023 @ 9:50am 
I would be interested in that answered as well. I tried using Briefing Billboard, and it didnt work
Roque_THE_GAMER 14 Dec, 2023 @ 11:40am 
What objects does it support? it show a error when I use Land_Billboard_F
Martin 20 Nov, 2023 @ 1:00am 
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Discord: bhmartin
Condasoft 19 Nov, 2023 @ 3:11pm 
@USMCx Titus it's updating every 10th of a second putting extra pressure on the engines processing, even with a fast CPU it won't make much difference.
Z.A.M. Arma  [author] 18 Nov, 2023 @ 8:52am 
Huh, that's a weird thing. I'll look into it, it should just load based on your map locally so I'm not sure why them not having one would bug it out. Then again, I don't know why half of this wasn't working originally, just Arma stuff.