TerraTech

TerraTech

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Items (19)
0ModManager v.1.6.1.1
Created by FLSoz
What is 0ModManager 0ModManager solves numerous problems with TT's current mod system, and allows for code mods formerly hosted on TTMM to migrate to the Workshop, and the official mod system, without requiring an external program that modifies the game co...
Advanced AI
Created by Legionite
The Ambitious A.I. Overhaul Mod. This is no ordinary vehicle A.I. mod: Nearly completely rebuilt from scratch with only really VisualStudio and the base game, this A.I. offers many new, irreplaceable functionalities: Smarter Allies To help you out among th...
BlockChangePatcher
Created by FLSoz
Why do I need this? This is a utility code mod for patching blocks. Without it, dependent mods like Laser Mod and Weapon Aim Mod and Buff Blocks will not work. How to Bug Report See this forum thread for information on how to submit good bug reports. Given...
ConfigHelper
Created by FLSoz
Provides ability for mods to save their configs to a file, and load them, remembering your prior configs. Configs are saved to Steam/steamapps/common/TerraTech/ManagedConfigs. No MP support. Bug Reports See this forum thread for information on how to submi...
Control Blocks
Created by FLSoz
What is Control Blocks? This is a port of Control Blocks from TTMM. TTSMM is REQUIRED to use Control Blocks properly 0ModManager by itself is not enough - the game will most likely crash when trying to load the dependencies unless you do this. Read about T...
Conveyor Patch
Created by Exund
A small mod that changes conveyors so that they prioritize taking resources from crafting blocks output....
CustomNetworkingWrapper
Created by FLSoz
Provides networking interface for mods so they can work in Multiplayer. Does auto-registration so mods using this will not have to worry about message ID collisions. How to Bug Report See this forum thread for information on how to submit good bug reports....
Harmony (2.2.2)
Created by FLSoz
What is Harmony? Harmony is a 3rd party (I didn't write it) C# code library that provides a convenient wrapper around the patching (modification) of code at runtime. Why do I need this? You're probably on this page because a C# Code mod told you this is a ...
Legacy Block Modules
Created by FLSoz
Provides code modules that were originally bundled with TTMM's block injector. Notable users include Lemon Kingdom, Black Labs, TAC(?), etc. Bug Reports See this forum thread for information on how to submit good bug reports. Given more demands on my time ...
Mod Saves
Created by Legionite
Game Save Extender for Specific Code Mods A dependency library for some mods to permit saving modded save game information that would otherwise be incompatible with TerraTech's saving system. Will save the code mods extended save information within the sav...
Motion Blocks
Created by FLSoz
Provides a set of motion-related modules, as well as a few blocks using them. There's floaters, variable mass ballast, and a reflex gyro. Floaters provide lift that decreases when you reach a target height. Variable mass ballast are like the GeoCorp Variab...
NativeOptions
Created by Exund
Library for other mods to add mod options in the game options...
NoBlockDetach
Created by FLSoz
- Sets the fragility of blocks to 0, so they will not detach from damage - If a block dies, and would normally disconnect tother blocks, those blocks will be destroyed if it's on an enemy - If a cab is sniped, and there are no more cabs, then all blocks wi...
NuterraSteam (Beta)
Created by FLSoz
What is this? This is a build of NuterraSteam that is not yet part of the normal NuterraSteam. It is a drop-in replacement of the normal NuterraSteam. THIS IS INTENDED FOR USE WITH THE BETA/UNSTABLE BRANCH ONLY How do I use it? Subscribe, and either: Selec...
Particle Manager
Created by FLSoz
Provides an interface for block modders to control the lifecycle of Unity particle systems. Is used for effects by my plasma guns, and some GreenTech blocks Bug Reports See this forum thread for information on how to submit good bug reports. Given more dem...
SaveTranslator
Created by Fluffy~
This mod helps prevent issues with loading saves after adding/removing mods Fixes inventory and shop scrambling Fixes fabricator scrambling More Technical: This mod translates the BlockIDs to the current Sessions BlockIDs in several locations of a save fil...
TechComponent Injector
Created by FLSoz
Functional mod that allows for code to be attached to Techs. Does very little by itself, but mods that depend on this need it to work. Bug Reports See this forum thread for information on how to submit good bug reports. Given more demands on my time and la...
Weapon Aim Mod
Created by FLSoz
What is Weapon Aim Mod? This is a port of Weapon Aim Mod from TTMM. It adds options that control the leading of projectiles. Now, weapons will take the velocity and acceleration of enemies into account when shooting, and will lead the target so that the sh...
Community Patch
Created by FLSoz
What's the Community Patch A collection of misc bugfixes/improvements to the game. Features Fixes MP bug where blocks and corps would not be loaded in old coop campaign saves Change crafting module whitelist to module blacklist, unlocking majority of modde...