Space Engineers

Space Engineers

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ModAdjusterV2 User guide
De Stonelords
A Basic Guide on how to use the ModAdjusterV2 to edit mods with out reuploading mods
   
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What is ModAdjusterV2
this guide is on how to make mods that edit other mods using this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3017795356

ModAdjusterV2 is a mod that allows other users to edit settings with out having to reupload modders assets like scripts, models and textures and so allow them to have mods with the settings they want with out breaking steam workshop guidelines by making what is essentially a dummy mod that has the changed settings in it and will override the mod one on world load.

It would also help looking at these guides on sbc modding first just so you have a basic understanding how it works in SE

https://github.com/THDigi/SE-ModScript-Examples/wiki/Quick-Intro-to-Space-Engineers-Modding

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2292841964
Software
The only software you would require is a text editor a popular choice is is Notepad++
https://notepad-plus-plus.org/
Setting up the folders
Firstly you want to go to "%AppData%\SpaceEngineers\Mods" .


Create a new folder and name this whatever you want the name the folder anything though id recommend something like " "copied mod name" Config change (ModAdjuster)" This way people know which mod you adjusted and as well it using the ModAdjuster so it less likly to be flagged and taken down for copyright. For this example i will be editing the advanced power mod


Next you going to want to make a folder inside that and call it "Data" and then make another folder in there called "ModAdjuster"


Getting the Mod Files
First you want to goto the mod on the workshop and click share then copy the number at the end of the link this is the mod id which you use to find it in your files.


Next you want go to your "SteamLibrary\steamapps\workshop\content\244850" and in here search for the mod id that you got from the workshop


Now in the mod you going to want to only go into the data folder and find the .sbc files that have the settings you want to change and copy and paste them into your "ModAdjuster" folder
Changing the .sbc to work with ModAdjuster
Next change the file extensions on all your copied .sbc files to .xml


Now create a new .txt file called "ModAdjusterFiles"


then open the text file and put each one of the copied .xml files in one per line and then save that


now you can open the xml files with a tool like notepad++ and make the edits to them as you want.

Note:
Delete all the enterys except for the lines you are changing and the key information like defintions and subtype and typeid this help it load the world faster.
Uploading it to the work shop
Now to publish the mod you want to load up Space Engineers and go to new game/ custom world/ mods and then select your mod and in the bottom right it will say publish click that and it will publish the mod


Next on the workshop you will want to add both the original and the modadjusterv2 mod as dependency by clicking Add/Remove Required Items and finding them in the list of subscribed items i recommend add the mods as favourites to make them easier to find



and that it you are now done just add this mod to your worlds and it automatically add the others and make the changes you set
22 commentaires
Stonelords  [créateur] 16 janv. à 12h04 
only need to upload it if it to be used on servers
Space Ace 16 janv. à 10h55 
the mod-adjusting mod. I tried it out and it seemed to work
Stonelords  [créateur] 16 janv. à 10h40 
which mod the one your adjusting or your mod adjusted mod
Space Ace 16 janv. à 7h21 
Does the mod need to be uploaded for it to work or can you use local mods as well?
Stonelords  [créateur] 3 déc. 2024 à 3h02 
that sounds like you havent god mod adjuster on since that the sorta thing mod adjuster stops or it could be if you still got the lines on the xml that have the model and texture path which try deleting those
(DANIEL) 2 déc. 2024 à 19h16 
When I try to edit the recipe of components used in a block, the game does not load the textures and icons of the mod blocks from the edited file in the xml
Godimas 10 nov. 2024 à 9h05 
@Stonelords appreciate the reply. After much fiddling, I have it working. I don't think it should work, but it is for some reason so im not going to question it, lol
DisasterAhead 9 nov. 2024 à 6h29 
turns out yes you can
DisasterAhead 9 nov. 2024 à 5h57 
Ok, another question. Would I be able to use modadjuster to make edits to vanilla sbc files? I'm assuming no, but I figured there was no harm in asking.
anzellott 8 nov. 2024 à 18h42 
Nvm I found it, I had to have a world with the mod open in order for the folder to load in the content folder, my bad lol