Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Ethereal Runes exist to bypass any issues players may have with Rune Application rules (i.e. weapon rarity locking what tiers or Rune it can have used on it).
For most scenarios, it is intended players use non-Ethereal Runes, which ARE designed with balanced play in mind.
Part of the design philosophy of this mod was to avoid making the vanilla game/balancing too easy like upgrade mods tend to do. That said, this isn't entirely avoidable since this IS still an upgrade mod.
At any rate, if you do end up having balancing issues, the mod has tons of config options that will let you fine tune balancing to suit your needs.