tModLoader
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Block's Leveling Mod
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Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English, Chinese
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686.314 KB
2023. aug. 10., 14:57
júl. 25., 13:22
32 változásjegyzék ( megnézés )

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Block's Leveling Mod

1 BlockCrusader készítette gyűjteményben
BlockCrusader's Mods
32 elem
Leírás
Block's Leveling Mod

Block's Leveling Mod adds a leveling mechanic to your weapons, allowing you to use them for longer if you diligently use them in order to level them up.
At its core, this leveling system is based on the one from Example Mod (Thanks Andro951!), but with a comprehensive overhaul to execute the mechanic in a fully fleshed out, balanced, and polished manner.

Getting Started with Weapon Leveling (READ THIS!!!):
Leveling up weapons is - of course - the main mechanic of this mod. Here's a quick tutorial to get started;
  • By default, weapons can't level up; the mechanic must be activated via. items called Experience Runes, using an Experience Rune Forge

  • First, craft an Experience Rune Forge from a Furnace & 3 Fallen Stars

  • Next, place your Forge and use it to craft a Dormant Experience Rune; made from 5 Stone Blocks & 1 Gem (any type)

  • Dormant Experience Runes do nothing on their own; rather, they are used as a base ingredient for crafting other Experience Runes

  • Use the Guide or the Recipe Browser mod to see recipes for functional Experience Runes

  • A weapon's rarity (before reforge) determines what Experience Runes work with it; so be sure to craft an appropriate Rune for your weapon!

  • Once you have your weapon and an appropriate Rune for it, right click your Experience Rune Forge to open its UI

  • Place your weapon and Rune in the Forge UI's corresponding slots, and press the 'Apply' button!

  • If all goes well, the Rune should be consumed and your weapon will now be able to gain XP and levels. Otherwise, the 'Apply' button's tooltip should tell you what's wrong

Other Features:
More details on many of the features listed below can be found in the Detailed List of Features pinned discussion!
  • Experience Orbs that grant bonus XP to weapons or players

  • Player leveling, complete with optional boosts to damage and DR

  • Prestige, which allows you to reset a weapon or player's level for even more power

  • Enemy Scaling; an optional feature that lets enemies gain extra HP and Defense as you progress

  • Medals; another optional feature that enables a dynamic level cap that you must raise as you progress

  • Sound and text feedback upon leveling up

  • Tooltips detailing weapon XP, level, and power

  • Vast amounts of configuration with (overly) informative descriptions to fine-tune balancing

  • Cross-mod features and compatibility with one of my other mods; 'Weapon Augments'

  • An optional Add-on that introduces unique weapons that utilize the leveling system; 'Heroic Weapons'

  • And more!

Open Source
  • This mod is open-source under the GNU GPLv3 license. In short, you’re allowed to view and utilize code from the source if you’d like, but if you want to publish any work you did with it, that project will have to use the same license (GNU GPLv3). The mod's LICENSE file contains the full details of terms and conditions, etc.
  • You can access the source-code using tML's extract function (Found in-game on the mod's More Info page in your Mods List).

Localization
This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far:
  • English (Base)
  • Simplified Chinese (Contributed by Urgiv)
If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files[github.com].

Final notes:
  • As with all upgrading/leveling mods, this mod is NOT very vanilla friendly in nature; keep this in mind if you like balanced play

If you have questions, please first read the workshop page's full description and pinned discussions!
tModLoader BSWLmod eredeti hozzászólása:
Developed By BlockCrusader
Népszerű témák Összes megnézése (3)
9
szept. 16., 9:43
KIEMELVE: Detailed List of Features
BlockCrusader
48
szept. 15., 6:09
KIEMELVE: FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More
BlockCrusader
2
2024. júl. 28., 6:34
Manually adding compatibility and removing ethereal runes?
The Mighty Koi
605 megjegyzés
BlockCrusader  [készítő] okt. 12., 6:25 
@Marz, not at the moment, but I'm not opposed to adding such a feature.
Marz okt. 12., 2:08 
Is it possible to disable them via config? I am looking to run a server with friends. and I dont trust them not using them for high level weapons lol
BlockCrusader  [készítő] okt. 11., 17:57 
@Marz, Ethereal Runes are obtainable without cheats, but are optional and NOT for balanced play.
Ethereal Runes exist to bypass any issues players may have with Rune Application rules (i.e. weapon rarity locking what tiers or Rune it can have used on it).
For most scenarios, it is intended players use non-Ethereal Runes, which ARE designed with balanced play in mind.

Part of the design philosophy of this mod was to avoid making the vanilla game/balancing too easy like upgrade mods tend to do. That said, this isn't entirely avoidable since this IS still an upgrade mod.
At any rate, if you do end up having balancing issues, the mod has tons of config options that will let you fine tune balancing to suit your needs.
Marz okt. 11., 16:33 
Hey block quick question. I was testing the mod to see if it was overpowered naturally or not. The ethereal runes the ones that apply on weapons regardless of rarity. Those ones are for testing correct?
M&M Kart Racing 8 Deluxe szept. 30., 23:12 
TIME TO KILL THE MOON LORD WITH A COPPER SWORD!!
BlockCrusader  [készítő] szept. 23., 10:52 
yes it should work with content mods
[WINOHOR] szept. 23., 8:51 
this mod working with calamity?
Kookeh szept. 22., 17:07 
Oh, my bad! I'll check it out!
BlockCrusader  [készítő] szept. 22., 10:29 
@Kookeh, purely for balanced play. Someone recently asked the same question in the Detailed List of Features thread so for a detailed explanation you should look at the comments there.
Kookeh szept. 21., 20:18 
Probably a silly question, but is there some kinda advantage I'm missing with using a regular rune vs an ethereal rune? If Ethereal runes have no rarity requirement, then why use a regular rune?