RimWorld

RimWorld

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CV90 - A Combat Vehicle Mod
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.544 MB
8 Aug, 2023 @ 1:10pm
31 Aug @ 11:44pm
35 Change Notes ( view )

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CV90 - A Combat Vehicle Mod

In 1 collection by Samael Gray
Samael Gray's Mods
8 items
Description
A vehicle expansion mod adding the CV90 infantry fighting vehicle.

A general purpose infantry fighting vehicle, the CV90 is a versatile tracked armored combat vehicle. Large cargo capacity along with a decent crew capacity, all-around armor effective against high caliber rounds, all-terrain capability and armed with a 40mm autocannon turret coupled with a top-mounted SD-ROW 20mm heavy machine gun that both can fire either mobile or stationary, the main downside is that it's not as potent as a main battle tank in combat.

The CV90 has good fuel efficiency and is quite low-profile along with the capability of deploying smokescreens, this together with its high maneuverability and speed covers for its lack of raw fire power.

Compatible with Combat Extended!

[discord.gg]

Compatible with the upgrade system now, the exhaustive list of upgrades:

- 40mm charge autocannon main turret
- Top-mounted Vektor GA-1 SD-ROW autocannon, a pair of Carl Gustaf recoilless rifles (now with the Tandem charge ammo type with this mod installed) and heavy charge blaster SD-ROW
- Autonomous targeting and driving
- Fire suppression system
- Armored internals, tracks and Plasteel armor upgrade
- Engine, transmission, cargo capacity, fuel capacity and efficiency upgrades

Capabilities:

Weapons:
- x1 40mm L/70 Bofors autocannon
- x1 20x42mm top-mounted SD-ROW HMG
- x2 3-tube grenade launchers
- Great fuel efficiency and speed on the world map, capable of easily traversing on snow

Crew:
- x1 Driver
- x1 Commander
- x1 Gunner
- x7 Passengers

Stats (vanilla):
- 10 c/s movement speed and 0.1 acceleration rate
- 1000kg cargo capacity (500kg)
- 100 fuel capacity, 20 fuel consumption rate
- High base armor rating + full armor plating coverage

Basic recipe:

- x750 Steel + x100 Plasteel + x120 Chemfuel + x48 Components
- Fabrication research

Recipe with Vanilla Vehicles Expanded:

- x2 Engine Block
- x2 Alternators
- x4 Exhausts
- x3 Fuel Tanks
- x5 Radiators
- x14 Suspensions
- x1 Transmission
- x18 Wheels
- x2 Wiring
- x450 Steel + x50 Plasteel + x24 Components
- Combat Vehicles research

Disclaimer:

This mod's content is stronger than the usual vanilla content and is meant for dealing with strong modded threats and making quick work of weaker ones, use at your own discretion.

Check out my other mods that provide other cool and useful stuff!



Some of the assets used in the preview images are from Combat Extended , the Immortal armor set and the guns wielded by the Immortal pawns are from my mod Paramount Combat Armaments .
128 Comments
Samael Gray  [author] 1 Sep @ 9:38am 
Well that sucks... the CE team should take a look at and fix the VF compatibility then.
Winchi <Ꙃ> 1 Sep @ 7:58am 
Anyway thanks for update, i'll do vanilla run instead.
Winchi <Ꙃ> 1 Sep @ 7:57am 
Sadly, but no. none of those weapons are not able to shoot. They consume ammo but not shoot in CE
log: pastebin.com/McnHJDd6
Samael Gray  [author] 1 Sep @ 7:19am 
It should.
Winchi <Ꙃ> 1 Sep @ 5:09am 
Does it work with current combat extended dev snapshot?
Sumatris 1 Sep @ 12:11am 
YEEEEEEEEEEEESS!
ReopoldoMix 31 Aug @ 11:53pm 
ohhhhhhhhhhhhhh
10/10
Samael Gray  [author] 31 Aug @ 11:46pm 
The 1.6 update is finally here, have fun.
Apache49 12 Aug @ 3:51pm 
When you update this, any chance of adding a couple more options for the main gun? I'd love to have options to, for example, mount a rotary autocannon for dealing with insect swarms, a secondary belt-fed grenade launcher for heavy infantry fire support, or some kind of rail cannon for putting holes in the really, really excessively tough enemies some mods add.
Samael Gray  [author] 1 Aug @ 4:27pm 
That issue is one of the current bugs with VF that is not allowing me to update the mod to 1.6 unfortunately.