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青的全局设置 QING-Global setting
   
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7 Aug, 2023 @ 8:03am
13 Aug, 2023 @ 1:46am
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青的全局设置 QING-Global setting

In 2 collections by 青茗
净化者协议补充包
6 items
个人使用的加载列表
10 items
Description
适用范围:所有,如果你希望生效请将本mod放置于加载列表的最底部



如果你在游玩净化者协议的话那么我建议你打上这个模组



这个全局修改旨在鼓励玩家进行探索、挑战更强大的敌人、提高厨师和培养专业医生的重要性、和挑选更适合自己的队友与提高经营与建设的收益。

但是请注意这个全局修改极大的提升了前期的困难程度和高等级敌人的难度,但由于后期收益的提高整体上是平衡的


修改内容:

攻击槽位:1v3

经验增长率:2倍

战胜比自己强的敌人获取额外经验:技能等级每低8级获取经验*2最多*6(也就是说战胜比自己技能等级高24级左右的敌人获取经验到最大为6倍)

欺负比自己弱的敌人不获得经验:低于技能等级20级不获得经验(最低不会低于*0.1)

携带负重行走的力量增益:—10%

战斗提供的力量增益:+10%

高等级下切割伤害:+15%

高韧性下的减伤:+10%

因犯罪导致的入狱时间:-10%

最大可招募人数:50(相比于256人这是一个自限性的修改,因为我们往往会使用一些大型的整合包或者有很多可招募角色的mod内容,如果你无法管住自己往往见一个招募一个,有一个相对合理的招募限制,我们能够更有取舍的选择我的队员,如果你仍需要256人,请将256人放在本mod之下)

每个小队最大人数:25

拆除建筑时返还材料数量:80%

攻防之间差值越大越难防御敌人的攻击(每10级-20),反之如果我们的防御能力高于敌人攻击能力则防御概率越高(每10级+15)

建造建筑速度:2倍

整体生产速率+10%

越高级的科技技术研究时间越长:约10%

研究的整体时间:+10%

人物对食物的需求更多:约50%

食物价格提高:50%

睡眠时的饥饿减少:-60%

负重超重时饥饿:+50%

贸易波动:+/—40%(原版为30%)

医学技能等级低的人在治疗/维修时消耗更多的药品:1级治疗将额外消耗5倍药品,反之99级医疗消耗药品-20%(医疗专业更为重要)

医疗技能低的人治疗速度减慢反之则越快:1级减速约30%,满级加速约33%

未经治疗的流血自愈速率:-10%

受到医疗后的恢复速度:+10%

未经治疗导致死亡概率:+20%

韧性越低出血概率越高:+20%(1.lv)

韧性越高出血概率越低:-10%(99.lv)

躺在床上的恢复速率:+10%

机器人磨损概率:+20%

机器人维修速度:+20%

当身体部位数值在0以下且遭受未受到防护的伤害时造成的出血概率:2倍

玩家出售常规物品/自制盔甲/武器时时价格增长:20%

日出时间为6点,日落时间为22点(相当于白天晚日出一小时,黑夜早来临一小时)



Machine translation:




Applicable Scope: All, if you want this mod to work please place it at the bottom of the load list




This global modification is designed to encourage players to explore, challenge more powerful enemies, increase the importance of chefs and professional doctors, and choose more suitable teammates and improve the profitability of business and construction.



However, please note that this global change greatly increases the early difficulty level and the difficulty of high level enemies, but the overall improvement is balanced due to the increase in revenue at the later stage





Modified content:



Attack slot: 1v3



Experience growth rate: 2x



Defeat enemies who are better than you and gain extra experience: Gain experience *2 up to *6 for every 8 levels below your skill level (that is, gain up to 6 times as much experience against enemies who are around 24 levels above your skill level)



No experience for bullying weaker enemies: No experience for being 20 levels below skill level (minimum no less than *0.1)



Strength gain when walking with loads: -10%



Combat provides strength gain: +10%



Cutting damage at High level: +15%



Damage reduction for high toughness: +10%



Time spent in prison for crimes: -10%



Maximum number of recruits: 50 (Compared to 256 people this is a self-limiting change, because we tend to use some large integration packages or have a lot of mods that can recruit characters, if you can't control yourself often see one recruit one, there is a relatively reasonable recruitment limit, we can choose my team more selectively, if you still need 256 people, Please put 256 people under this mod)



Maximum size per squad: 25



Quantity of materials returned when demolishing the building: 80%



The greater the difference between attack and defense, the more difficult it is to defend against enemy attacks (-20 per 10 levels); conversely, if our defense capability is higher than the enemy's attack capability, the higher the defense probability (+15 per 10 levels).



Building speed: 2x



Overall production rate +10%



The more advanced the technology, the longer the research time: about 10%



Overall time of study: +10%



The characters need more food: about 50%



Food price increase: 50%



Hunger reduction during sleep: -60%



Hunger while carrying excess weight: +50%



Trade fluctuation: +/ - 40% (30% for original version)



People with low medical skill level consume more drugs for treatment/repair: Level 1 treatment consumes 5 times more drugs, whereas level 99 medical consumes -20% (medical specialty is more important)



The treatment speed of people with low medical skills is slowed down and the reverse is faster: the first stage is slowed down by about 30%, and the full stage is accelerated by about 33%



Untreated bleeding healing rate: -10%



Recovery speed after medical treatment: +10%



Probability of death without treatment: +20%



The lower the toughness, the higher the probability of bleeding: +20% (1.lv)



The higher the toughness, the lower the probability of blood: -10% (99.lv)



Recovery rate while lying in bed: +10%



Robot wear probability: +20%



Robot repair speed: +20%



Probability of bleeding when a body part is below 0 and has suffered unprotected damage: 2x



Price increases every time a player sells regular items/homemade armor/weapons: 20%



Sunrise at 6:00 and sunset at 22:00 (equivalent to sunrise one hour later in the day and night one hour earlier)








3 Comments
扑街的大娃 27 May @ 6:33am 
改的好啊,谢谢作者
青茗  [author] 14 Oct, 2024 @ 4:41am 
@凉 界面和这个mod无关,是净化者本体带来的效果,如果你需要原版ui请订阅工坊中任意你需要的ui并放在列表底部
AAA木材批发商 13 Oct, 2024 @ 10:58pm 
游戏里界面怎么变的乱七八糟的,怎么改回来