Plague Inc: Evolved

Plague Inc: Evolved

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Severe Virus: Severity = Mutation Chance
   
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Category: Unusual
Labs: disease, Events
File Size
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355.433 KB
5 Aug, 2023 @ 7:36pm
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Severe Virus: Severity = Mutation Chance

In 1 collection by Crigence
Crigence's Creative Scenarios
3 items
Description
Exactly as it says on the tin. In this scenario: You're playing as a virus where severity = mutation chance, with all the fun included with this premise. This is my second attempt at making a more interesting version of the virus plague, and this is definitely the most interesting of the two so far.

The gameplay gimmick is exactly as the title says: Mutation chance is turned from an invisible value to one that matches your severity. This means that purchasing some transmissions will now raise severity, and unlocking symptoms can give you a HUGE boost in mutation chance.

The drawbacks are that your severity, if not carefully monitored, can cause you to be discovered quickly, and due to severity equaling mutation chance; It's very easy to lose control of the virus if it unlocks too many symptoms, and then before you know it all your hosts are dead. You will have to thread a very fine line between saving on plague points and not letting your virus get out of control... Or, at least, that's the intended gameplay of the scenario.

This scenario will likely be undergoing iteration. If you have any suggestions: Be aware that I read my comments frequently. Thank you


A Crigence's Creative Scenarios