Left 4 Dead 2

Left 4 Dead 2

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Special Infected Synchronization (Competitive)
   
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Infected: Special Infected
Game Content: Scripts
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3 aug, 2023 @ 14:17
5 sep @ 16:00
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Special Infected Synchronization (Competitive)

I 1 samling av Thumos
Special Infected Synchronization Bundle
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Beskrivning
This add-on will allow special infected to attack all at once. Unlike my deprecated mutation named "Concerted Contagion", this one will work with any game mode either in single player or on a local server.

What this add-on does is allow the special infected to respawn based on a set timer since the last special infected was killed. Once the time is up, all special infected will be able to spawn and attack at the same time. Additionally, the command variables for the infected have been modified to function similarly to Versus which allows them to attack more efficiently.

Overall, this add-on will entice the survivors to be more cautious when dealing with the special infected as they can potentially catch you off-guard if you're not careful.

Additional Information
If you want to change the settings of this add-on and/or know what each of the available options do, see this thread.

If you want to know how to use chat to change settings in-game, see this thread.

If you'd like to use a different version of the add-on, they can be found in the Special Infected Synchronization Bundle.

Looking for the options related to passive Tanks? I have moved them into their own add-on which you can download here.

If this add-on gets updated, then I recommend moving the `sisync-comp` folder out of the `./ems/` directory so the settings in the configuration file will be properly generated.
434 kommentarer
belbonassa 15 okt @ 16:10 
Yep.

I've got a bunch of addons installed, but they don't specifically target special infected.

I've got super horders, which only messes with normal infected spawn and i've got smarter survival bots, which shouldn't mess with special infected either. Other than that, i've got graphical mods and the 8 survivors mod, but i don't think that involves AI at all.

Maybe there's some line of code in one of the other mods that is breaking this, but i'll definetively test more since the special infected ARE smarter and coordinated now.
Thumos  [skapare] 14 okt @ 18:05 
@belbonassa That's odd. Normally, changing the `MaxSpecials` and `MaxSpecialsTank` options should allow more special infected to spawn at the same time especially if the `OverrideMaxSpecials` option is set to `true`. Out of curiosity, do you have other add-ons installed by any chance?
belbonassa 14 okt @ 17:56 
I tested this out a bit, but it seems like it will only spawn 4 at a time.

From what i read from the configs thread, this one should mean that the game won't limit the specials to only 4, but it will allow for 4 more specials to spawn later too. But they're usually dead before then.

Did i get that right or maybe another mod is conflicting?
Thumos  [skapare] 14 okt @ 17:22 
@belbonassa You can set the `MaxSpecials` option to `8` and the `MaxSpecialsTank` option to `7` in the `settings.txt` file located in the `./ems/sisync-comp/` directory to make it work with 8 survivors.
belbonassa 14 okt @ 16:53 
Hey!

Is there any command to ask the game to spawn MORE special infected?

I'm currently modding my gave to have 8 survivors, so i would like to have at least 6 special infected spawn each time to balance things out a little bit.
Thumos  [skapare] 13 okt @ 19:46 
@Nivy Unfortunately, I'm not entirely sure how this type of bug can be resolved in VScripts at the moment. In the meantime, if you're using the `Passive Tank` add-on alongside this one and have the `EnablePassiveTankDuringFinales` option set to `true` in the `settings.txt` file located in the `./ems/passivetank` directory, you could set it to `false` to let the AI Tank play as he normally would and greatly reduce the odds of this bug happening during finales.
Nivy 13 okt @ 15:38 
@Thumos Ok, but is there any way to mitigate this error so that it occurs less frequently?.
Thumos  [skapare] 13 okt @ 14:41 
@Nivy I don't think I have an option in the `Special Infected Synchronization (Competitive)` add-on that prevents this issue from happening. Of course, this bug seems to happen way more frequently in my `Passive Tank` add-on which makes me think this is related to the Tank himself rather than the special infected.
Nivy 13 okt @ 12:16 
Hi, I’m not sure if this is a bug or part of the mod, but when there’s a Tank in the final chapters of a campaign, after a while when the special infected spawn, the Tank’s music stops and the next horde event starts. It’s like the Tank is already dead, but it’s still alive. Which mod options should I disable to prevent this from happening?
Thumos  [skapare] 30 sep @ 16:07 
@Goldie For spreading out special infected spawns, you can try modifying the `SpawnScalarOccupiedLimit` and `SpawnScalarOccupiedRadius` options in the `manualspecialspawn.txt` file located in the `./ems/sisync-comp/` directory to make sure they don't spawn in the same direction.