Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом










Hopefully, the error should occur far less frequently when this add-on is updated soon.
CALLSTACK
*FUNCTION [SetupNavCollection()] scripts/vscripts/sisync-comp_navmanager.nut line [43]
*FUNCTION [UpdateSISyncGenerator()] scripts/vscripts/sisync-comp_scopemanager.nut line [40]
*FUNCTION [FindHiddenSpawns()] scripts/vscripts/sisync-comp_navmanager.nut line [10]
*FUNCTION [UpdateSISyncGenerator()] scripts/vscripts/sisync-comp_scopemanager.nut line [40]
*FUNCTION [PrepareSpecialSpawner()] scripts/vscripts/sisync-comp_infectedmanager.nut line [384]
*FUNCTION [CanSpecialsRespawn()] scripts/vscripts/sisync-comp_infectedmanager.nut line [703]
*FUNCTION [UpdateSISyncMain()] scripts/vscripts/sisync-comp_scopemanager.nut line [77]
[@ITERATOR@] NULL
[survivor_data] NULL
[@INDEX@] NULL
[spawn_range] 750
[suspend_count] 1
[total_count] 0
[chunk_count] 0
[nav_found] TABLE
[nav_table] TABLE
[survivor_array] INSTANCE
[front_array] ARRAY
[nav_array] ARRAY
[survivors] ARRAY
[this] TABLE
[generator_function] GENERATOR
[generator] ARRAY
[this] TABLE
0
[generator_function] GENERATOR
[suspend_count] 1
[front_array] ARRAY
[nav_array] ARRAY
[survivors] ARRAY
[this] TABLE
[generator_function] GENERATOR
[generator] ARRAY
[this] TABLE
[generator_function] GENERATOR
[front_array] ARRAY
[nav_array] ARRAY
[specials] ARRAY
[survivors] ARRAY
[this] TABLE
[specials] ARRAY
[survivors] ARRAY
[this] TABLE
[specials] ARRAY
[alive_survivors] ARRAY
[total_survivors] ARRAY
[this] TABLE
([3] player)
I spent three hours in dark carnival, I love this mod
I've got a bunch of addons installed, but they don't specifically target special infected.
I've got super horders, which only messes with normal infected spawn and i've got smarter survival bots, which shouldn't mess with special infected either. Other than that, i've got graphical mods and the 8 survivors mod, but i don't think that involves AI at all.
Maybe there's some line of code in one of the other mods that is breaking this, but i'll definetively test more since the special infected ARE smarter and coordinated now.
From what i read from the configs thread, this one should mean that the game won't limit the specials to only 4, but it will allow for 4 more specials to spawn later too. But they're usually dead before then.
Did i get that right or maybe another mod is conflicting?
Is there any command to ask the game to spawn MORE special infected?
I'm currently modding my gave to have 8 survivors, so i would like to have at least 6 special infected spawn each time to balance things out a little bit.