Jagged Alliance 3

Jagged Alliance 3

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No tactical perk limit
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2 Aug, 2023 @ 8:35am
10 Aug, 2024 @ 5:07am
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No tactical perk limit

Description
Modifies multi-imp( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3005677698 ) for unlimited perks.

This removes the check for the maximum number of tactical perks.


To see how it should look and work check the linked video.


All limitations regarding the perks functionality from multi-imp apply here as well. Please report them in multi-imp's broken Perks section.

This includes but is not limited to some perks not being shown in the mercs data-sheet (e.g. quite a few of the "blueish" ones), but they are active.

Some perks rely on specific items, like a special toolkit. They will also not work.
Popular Discussions View All (1)
5
19 Aug @ 10:59am
PINNED: Bug Reports
Damocles66
98 Comments
Rokko 5 Sep @ 12:17pm 
sorry to tell you this but the majority of times, the second or third trait are pre-selected, not Psycho.

i did a series of tests over it, it would appear that when you start a new game,the game randomly pre-selects a trait and sticks with it, regardless of how many times you start a new game after that.
it will always be the same trait, in my case, the second one.

it seems to change when you exit the game and restart the entire game, then start a new game.
i did this process roughly 10 times until Psycho was chosen eventually

i do appreciate that you acknowledge this as a bug tho :)
Damocles66  [author] 5 Sep @ 11:58am 
Hi, can confirm the issue. The cause seems to be that the game does not correctly recognize the trait being selected once on clicks on it. But even after looking at the script (that part was from multi-imp) I cannot make sense of it. It is just too long ago.

But from my tests, psycho being the first personal trait, it will be pre-selected on entering the page in the imp creation process, so if you just leave it selected, it will stay this way. Sorry that I only got this clumsy workaround now.
Rokko 29 Aug @ 11:50am 
with this mod you cant select the Psycho trait.
when you click it, it still says in red '0/1' selected, even tho Psycho is chosen

latest game version

and yes, i saw what you said to the other person who pointed it out.

thing is...this mod may only be covering tactical perks but its still cause of the issue with that particular personal perk, as Psycho can be chose again with this mod removed
Jero 13 Oct, 2024 @ 5:10am 
I'm thankfull this mod is here, though I'm missing Vicky's "Elbow Grease" Talent.
Any chance on adding that one? Perhaps someone already mentioned?
Here is hoping :)
Damocles66  [author] 6 Oct, 2024 @ 12:59pm 
Psycho is a personal perk(the first section in that menu), they are not covered by this mod. Only the tactical perks are unlimited.
Sneaking viper 28 Sep, 2024 @ 3:29pm 
I seem to have found a bug, I cannot chose "Psycho" as trait anymore. All other perks work, however when choosing "Psycho" it says 0/1.
WOLK 10 Sep, 2024 @ 5:59pm 
Yeeeehhhhuuu!)))
I found out how to do it myself and everything worked out for me!!))) Thank you!)))
WOLK 9 Sep, 2024 @ 10:56am 
Hello again)
Such a question.
Recently I added myself this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3042755161
(Lt. Conrad Gillit)
and I became interested in how to add a perk from this mod to the list of all perks to create a character with the same talent?
Thanks)
WOLK 28 Aug, 2024 @ 6:04pm 
Great thx!))
Damocles66  [author] 26 Aug, 2024 @ 3:44pm 
I think the passive combat perks should already be hidden with this mod(except that explosive thingy "make charges every n hours" which somehow cannot be made hidden afaik)

-> new -> Gameplay -> Change Property

Class: CombatAction
Preset: <the feat you want to edit>
Property:ShowIn
Replace
Value: false