HUMANKIND™

HUMANKIND™

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Brand New Neolithic
   
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1 Aug, 2023 @ 3:25pm
3 Aug, 2023 @ 7:30am
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Brand New Neolithic

Description
Why should the Neolithic be an Era that we want to get rid of as quickly as possible? It's however several thousand years of history ! The goal of this mod is to make the Neolithic era as interesting as possible (as long that's not hardcoded).


Adds new era stars for Neolithic Era, and do some modification of Vanilla ones :

. 150 Fame Star :

- Vanilla Hunter Star

. 100 Fame Stars :

- Vanilla Growth Star (Pop needed : 5->6)
- Sedentarization Star is earned when you win "Sedentarization Points" (That's Influence but only the one generatde
by outposts).

. 50 Fame Stars :

- Vanilla Knowledge Star (There is new ways to win Science using the new unit).
- Explorer Star is completed when you discover a World Wonder or map a continent.

. Special Neolithic Competitive Spirit Era Stars (0 Fame Stars) :

- Competitive Time Star is achieved by herself when you reach a certain turn.
- Competitive Sacrifice Star is wined when you lose Units :(



Era Star Requirement for Neolithic : 1 -> 4 Stars



Units :

. Vanilla Tribe :

- Influence from hunting is halved
- Doesn't gain food if the Tribe was in your territory when she killed an animal
If it's in your territory suffers a penalty of 1 Speed but increases Sedentarization points by 1 and the Outpost gain 5
Food



. The New Unit : Neolitic Hunters :

- Doesn't gain food
- Gain Knowledge/Science hunting wild animals
- If it's in your territory suffers a penalty of Strenght and Regeneration but increases Sedentarization points by 2
- Has a bonus Strenght agains wild animals but it's pretty weak against humans

Each Neolithic Unit can also share meat with an outpost but she has 2 turn to do so !



. Wild Animals :

- Can now spawn in an army of 2
- Spawn rate is increased for Deer and Mammoth
- Army size is also increased for the next Eras (the only no Neolithic modification here)



. Some UI/events adaptations/fixes

Mod.io : https://mod.io/g/humankind/m/brand-new-neolithic
Traduction française : https://mod.io/g/humankind/m/tes-traduction-franaise


Thanks to Cylun and Docktorkain for helping me for the UI

None of the art used in this mod is created or owned by me full credit to artists


If you encounter any problem or have a balancing suggestion please tell me in the comments below !

Mod.io if you want a bit more details or check my others mod : https://mod.io/g/humankind/m/brand-new-neolithic
6 Comments
MEB 24 Feb @ 5:29pm 
@dorianulrich2011 or any modder, could use a update, few stuttering issues, slow, and compatibility if any1 up for it
Cosmic Fox 5 Oct, 2024 @ 11:02am 
Era star mod I am running, will not work with this. To bad I enjoy that era a lot and it goes by to fast. I like the 14 stars needed to pass other Eras. 13 animals must be killed in the neolithic
mewsix 24 Oct, 2023 @ 2:35pm 
Que legal, achei a iniciativa interessante.
Baraquoi  [author] 7 Aug, 2023 @ 12:42am 
@dorianulrich2011 Sadly the Ai won't use the Hunters (it just destroy it on an outpost when it get one by event). However, this does not affect the proper functioning of the game (AI can be a bit slower in Neolithic but it recovers quickly), the addition of the 2 Competitive Spirit Era Stars helps. Otherwise in Vanilla the AI tends to leave some of its units on its outpost territory which helps for Sedentarization Star.
dorianulrich2011 6 Aug, 2023 @ 7:17am 
how doese this change the ai?
🐷丸宝导师🐷 1 Aug, 2023 @ 6:28pm 
支持一下