Space Engineers

Space Engineers

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Randa's Boat Parts | Propellers only underwater
   
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Type: Mod
Mod category: Block, Modpack
Tags: NoScripts
File Size
Posted
Updated
17.791 MB
1 Aug, 2023 @ 1:42am
4 Sep, 2024 @ 7:57pm
5 Change Notes ( view )

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Randa's Boat Parts | Propellers only underwater

In 1 collection by MauseLoch9000
Project: World at War
83 items
Description
I needed this, you may too.
John's Boat Parts mod but the ship propellers can't make your ship fly, because they only work underwater now.
Other than that little change I made nothing here.

Original: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2685161727&searchtext=randa

The reason I made this is because I have made a PVP Server where Atmo-Thrusters need hydrogen and for some reason people found it funny to exploit the boat propellors working in the air and fighting with flying boats.
12 Comments
Gorgazor 8 Oct @ 6:18am 
This mod does much more than advertised. The notion of "other than that little change i made nothing here" is misleading. Maybe its based on an old or altered version?

Here's the differences with the original randa boat parts:

- makes propellors only work on water (the only thing it claims to do)
- increase standard propellor (+ yellow variant) strength from 100,8t to 312,5t
- reduces huge ship propellor (+yellow variant) strength from 201,6t to 625t

- doubles gun audio volume

- adds trajectory to radar ammo (ig to fight curvature of the earth?)
- increases naval radar range from 2km to 20km
- increases build time of naval radars
- increases the detection cone and fov of radars
- adds 25 super conductors / 80 detectors to radar recipe

- nerfs torpedo gyroscope from 256kn to 22,4kn
- increase power requirement for torpedo gyroscope from 0,002 to 0,01
Draconia Empire 22 Apr @ 6:59am 
i wil se if i can find same one that can do it, sins i have no idea how to make or edit mods :(
MauseLoch9000  [author] 22 Apr @ 6:27am 
Sorry but even though i recently got familiar with weapon core it would take some time to learn how to make a patch specifically for that mod, which i currently dont have. Especially as i stopped playing SE for a while now. If i get back in to SE some point in the future i may do it.
Also it shouldnt be hard, just takes some research, Weaponcore surely has some documentation or a github page linked on its workshop page where you can find a document on how to make weapon blocks compatible with it, so if you or anyone else wants to try it, you are free to modify and reupload this mod for Weaponcore, etc.
Draconia Empire 22 Apr @ 5:25am 
hi @MauseLoch9000 is it possible for you to make it work with weapon core mod sins to items do not work with it. it is the radar and the weapon
KriegerSayas 24 Sep, 2024 @ 9:28am 
Could you make the bow parts available for small grid?.
The original mod seems to have stopped developing, so this is the only chance to get SG versions of that block family.
MauseLoch9000  [author] 20 Jul, 2024 @ 7:28pm 
I was kind of suprised when I saw this with the original mod aswell, but I didnt mind to change that because I knew that it was done on purpose. Maybe the cannon is very powerful so its balanced to have it only work when manually controlled, which it definetly does.
MauseLoch9000  [author] 20 Jul, 2024 @ 7:26pm 
This is a purposeful feature that comes from the original mod.
The mod creator wanted to turret only to be used manually.
mr.westbrook 20 Jul, 2024 @ 5:55pm 
Dual 20mm AA turret mount has a range of only 1m in the controls and doesn't fire on attacking enemies. Please fix this issue or tell me how to go into the files and fix it. Thank You.
MauseLoch9000  [author] 14 Aug, 2023 @ 5:19am 
Well I managed to not have any exploitation on my server so I guess im either lucky or I did something right
DlriumTrgger 7 Aug, 2023 @ 5:14am 
i made a similiar server and yeah, a lot of exploitation was used, never got the gameplay to where i wanted. no one can play with build challenges.