Avorion

Avorion

27 ratings
[2.3] - (SDK) System Upgrades - ArcTech Equipment
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401.728 KB
29 Jul, 2023 @ 9:10pm
19 Aug, 2023 @ 9:40pm
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[2.3] - (SDK) System Upgrades - ArcTech Equipment

Description
This Mod contains a variety of specialized equipment upgrades to replace or add to the game.
22 Comments
Macros 28 Aug @ 9:08pm 
Any chance of getting shield boosters with flat shield durability?
EpicSOB 15 Aug @ 11:39am 
Wait! i figured it out! if you got to ~SteamInstallLocation~\SteamLibrary\steamapps\workshop\content\445220\3012080744\data\scripts\lib you can edit the upgradegenerator.lua file to enable and disable parts of the code.

adding 2 dashes in front of any line disables that line, and vice versa.

example adding 2 dashes in front of line 17 "restrict("data/scripts/systems/militarytcs.lua")" turns the vanilla military turret control system back on.
EpicSOB 15 Aug @ 11:30am 
is their a way to make it so this doesn't suppress the vanilla upgrades? the TCSs don't give enough slots.
Wimpypumpkin 21 Jul @ 8:53pm 
No longer seems to work for 2.5.8.
Lotan flan 31 Oct, 2024 @ 5:10pm 
is this the same or different to the mods in the expanded system upgrades collection?
Tim2162286 18 Oct, 2024 @ 11:02pm 
Generally works well with the current version of Avorion (2.5.2), but due to a bug in the Support Library the fighter systems show an incorrect speedup time that is approximately 17 times longer than it actually gives. Since SDK dos not appear to be currently maintaining these mods, i have created a fix for the bug available here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3351081323
Wimpypumpkin 13 May, 2024 @ 1:43pm 
Works great but what are the unknown system fragements used for? Ive merged them into each other for higher grades but there still just unknown.
Wimpypumpkin 25 Apr, 2024 @ 12:52pm 
this working for the newest version of the game?
falsetruth1988 28 Oct, 2023 @ 8:40am 
How do I add to not replace with these systems?
FlyingMonkey472 13 Sep, 2023 @ 1:43pm 
It seems like fighter control subsystems display the speed bonus incorrectly. For example, my subsystems that claim a 35 min speedup will take my 16 min production fighter down to 14 minutes. I know it won't actually apply a 35 minute reduction as that would be negative production time but 2 minutes seems closer to what a vanilla FCS displays and does. Also I added x3 multiplier in the lua file and got a 6 min reduction, which seems to show that the actual bonus is really just 2 minutes and not 35.