Arma 3
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IFAK and Auto-Resupply
   
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Data Type: Mod
File Size
Posted
Updated
874.192 KB
28 Jul, 2023 @ 1:13am
20 Aug, 2023 @ 10:15pm
5 Change Notes ( view )

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IFAK and Auto-Resupply

Description
Purpose
For Infantry it is designed so that they do not have to worry about what to carry for units that use KAT. Just need to pick one up from an Arsenal then move along and if they run out, either they open another or get a resupply from a Medical Crate.
The expanded item count is definitely not realistic but otherwise IFAK's feel kinda finicky and useless so they shouldn't need more than one at any given time.

For Medics and above, this should be useful due to the amount of stuff KAT adds, it can be hard to remember what you need to resupply with mid mission. (Not currently implemented)

Features
- Item amounts customizable via CBA Settings. Can be set individually or enforced by server/mission settings.
- Ability to unpack unconsicous player's IFAK.
New Stuff
- Blood: Detects the player's blood type and gives them blood bags of their type (From 1000ml's downwards)
- Resupply: Ability to refresh equipment from ACE Medical Crates (It will remove existing medical equipment) based on med level. This is also how IFAKs work too.

TODO
- AFAK and MFAK Addon settings for Medics and Doctor level loadouts. (Not an item, but as resupply options)
- IFAK - AFAK Settings currently does nothing.
- FIle Cleanups
- More Generalized version (Currently, this is more focused for our unit's SOPs)

Credits
Thanks to Fluffy for his original IFAK mod that I have used as the base for this one.
Link for those interested: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2784097641
Lip for the cover image, video and logo.

Permissions
IF your group/unit has a entirely different setup, I would recommend making your own version as the license is same as Fluffy's:
https://www.bohemia.net/community/licenses/arma-public-license-share-alike

However, I'll will (at some point) be making a more generalized version and KAT are developing their own IFAK to be released soon.
17 Comments
chrisone4  [author] 5 Dec, 2023 @ 10:48am 
Hopefully soonish, been a little distracted since releasing but my Unit is reshuffling our medical templates this month, so it'll need an update for that + actually finishing the TODO tasks...

However, it won't be an AFAK/MFAK item as such, it'll just be a resupply option at a box like how the current IFAK resupply works.

fwiw, KAT is releasing their own I/A/MFAK's (as an item) at some point soonish (Currently in their Dev version), but will function differently.
Kristofferson 4 Dec, 2023 @ 2:07pm 
Will AFAks be added anytime soon?
chrisone4  [author] 21 Aug, 2023 @ 2:12am 
Thats fine, the mod should update on your end with the fixed the classname (and a typo elsewhere)
DiegotsMyG 21 Aug, 2023 @ 1:09am 
Hello, I tried the mod again and still has the error so with my little and poor experience in programming I search into the files of the mod and found that the error is that the kat painkillers classname isnt right writted

Im sorry to get into the files, but i just discover this mod and wanna help :c
chrisone4  [author] 20 Aug, 2023 @ 10:16pm 
Yes it should and it's been fixed.
DiegotsMyG 19 Aug, 2023 @ 2:31am 
Is this supposed to include KAT Painkillers when i open the ifak? I asking cause every time i try to open it, occurs that it doesnt give Painkillers even if i have in the inventory itself when i open it just disappers my painkillers
chrisone4  [author] 7 Aug, 2023 @ 10:53pm 
Sorry about that, I forgot to include the .bikey.
Illu 7 Aug, 2023 @ 7:27am 
server key broken
El Fury | 黒オオカミ 2 Aug, 2023 @ 3:57am 
Very nice, thanks for the Change :D
chrisone4  [author] 31 Jul, 2023 @ 5:02pm 
Unfortunately, I don't think that's possible (Reason why I'm not including AFAK/MFAK items).
Although, as a workaround, I could add duplicate IFAK's of different mass.