Crusader Kings III

Crusader Kings III

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RePerk - Repeatable Perks
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27 Jul, 2023 @ 9:37am
16 Apr @ 11:04am
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RePerk - Repeatable Perks

Description
RePerk adds 36 perks ( 2 per lifestyle tree) that can be taken multiple times. The perks give either attribute increases, stacking modifiers, or currencies. Every perk requires the finisher perk in that tree to be taken in order to be selectable.

This mod was made to allow for heavy specialization of characters and to give more things to spend perks on for long lived/ immortal characters.

There are 3 game rules to adjust this mod. One affects the magnitude of the effects (all of them, modifier magnitude and resource/stat gain) and can be set to default magnitude or double. Another rule affects how many times the same perk can be taken (Only limits perks that give modifiers) you can select 5, 10 (default), or limitless. The third rule controls how likely the ai is to use these perks. By default, their selection weight is so low it is unlikely that the AI will use any of these perks until they have nothing else to spend them on.

The AI can use these perks with some caveats. AI can never take "Divine Inspiration" because they cannot create faiths. Rulers with no dynasty cannot take "Dynastic Proclamation".

Perk Name
Effect
Lifestyle Tree
Diplomatic Expertise
+1 Base Diplomacy
Foreign Affairs
Friendly Neighbor
+5 Independent Ruler and Fellow Vassal Opinion
Foreign Affairs
Rousing Speech
Medium Prestige Gain
Majesty
Noble Character
+5% Monthly Prestige Gain
Majesty
Earnest Effort
+5% Personal Scheme Power
Family
Dynastic Proclamation
Miniscule Renown Gain
Family
Martial Mastery
+1 Base Martial
Strategy
Field of Blood
+2.5% Enemy Casualties -2.5% Friendly Casualties
Strategy
Steel Grip
+0.1 County Control Growth
Authority
Loyal Men
-2.5% Army Maintenance
Authority
Practiced Prowess
+2 Base Prowess
Chivalry
Veteran Champion
+5% Knight Effectiveness
Chivalry
Overflowing Coffers
Gain a medium amount of gold
Wealth
Aggressive Accounting
+2.5% Domain Taxes
Wealth
Systematic Domain Planning
+0.05 County Development Growth
Domain
Skilled Stewardship
+1 Base Stewardship
Domain
Exacting Offerings
+2.5% Vassal Taxes +5% Vassal Levies
Duty
Respectable Administration
+2.5 Vassal Opinion +5 Liege Opinion
Duty
Experienced Intrigue
+1 Base Intrigue
Skulduggery
Powerful Plots
+5% Hostile Scheme Power
Skulduggery
Sweet Release
+5% Stress Loss
Temptation
Honeyed Words
+5 Attraction Opinion
Temptation
Terror or Tribute
+2.5% Taxes & Levies from Intimidated Vassals +5% Taxes & Levies from Terrified Vassals
Intimidation
Beyond Reproach
-5% Tyranny Gain
Intimidation
Sound Mind
-2.5% Stress Gain
Medicine
Able-Bodied
Very Small Health Bonus
Medicine
Research Obsession
+5% Fascination Progress
Scholarship
Elite Learning
+1 Base Learning
Scholarship
Divine Inspiration
-5% Faith Creation Cost
Theology
Public Prayer
Gain a medium amount of Piety
Theology
Lasting Presence / Stock Up
Long Reign Bonus / Gain Provisions
Surveyor
Efficient Rationing
Increased Supply Duration & Reduced Provision Use
Surveyor
Appointed Course
Increased Travel Speed and Safety
Wayfarer
Folk Tales
Increased Legend Spread Chance
Wayfarer
One Step Further
Increased Diplomatic Range
Voyager
Network of Swords
Reduced Mercenary Hire Cost
Voyager

Some notes:
Some modifiers may not benefit adventurers, I'll try and think of fitting replacements later.
Additionally, some ui changes made by paradox broke perk tooltips for "finisher" perks that don't give traits. I have included a version of "window_character_lifestyle.gui" that fixes this, but that could introduce compatibility issues with other mods that alter that file.
Popular Discussions View All (1)
1
27 Aug @ 8:03am
PINNED: GUI Compatibility
buddykenner
85 Comments
for me it doesnt.
RescuePenguin 26 Sep @ 3:21pm 
Not sure what was happening with @untrostlich, but this mod works fine with More Lifestyles. There is even a compatibility mod that adds repeatable perks to the new lifestyles. Though there is a small GUI compatibility error that can be fixed by following the pinned discussion.
💀Kralazar Mallus💀 16 Sep @ 7:56am 
Is this compatible with the POD? Seems not
Untrostlich 21 Aug @ 1:28am 
This mod currently does not work with the More Lifestyles mod, causing crashes. Even with the compatibility pack installed, it still crashes. If players want to use both mods simultaneously, someone might need to create a compatibility pack for both. Of course, I hope the author can create a compatibility pack for More Lifestyles after the All Under Heaven DLC is released.
Nikator 30 Jul @ 3:42am 
It works well as long as you place it in the playset list in the right spot. for me its right beneath larger mods (f.e. total conversions) but above smaller mods. it works fine even if when you run the game it says there is a mod conflict.

great mod btw
Primo 12 Jul @ 1:28pm 
No need for an update, works fine.
Synthetic 5 Jul @ 2:43am 
Update pls
Stim The One 5 Jun @ 8:03pm 
This needs an update because in some games it is absolutely needed.
Mogger 30 May @ 5:47pm 
crashing. update needed
CommonAnts 13 May @ 4:29am 
Vanilla game defined new classes like type progressbar_lifestyle_xp in windows_character_lifestyle.gui. It would be better to synchronize.