Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Lifting the Siege
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8.143 MB
27 Jul, 2023 @ 5:07am
24 Jun, 2024 @ 4:33pm
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Lifting the Siege

Description
A level 1 to 12 Campaign.
Your City has been under siege for a number of weeks. Without outside help, it is only a matter of time before the city falls. A party of brave adventurers is needed to sneak through the siege lines, travel to a allied City-State and petition their King for help. As trusted scouts of the city, you have been summoned by your King to discuss this mission.

Lifting the Siege is a story-driven full campaign, starting at Level 1. It requires the Lost Valley DLC.

Although this campaign does not include specific equipment for Monks, Bards and Warlocks, they are all playable classes.


FEATURES

A story-driven full campaign, for a party of four Level 1 adventures. The party will reach Level 10-12 by the end of the game.

Estimated playtime 20+ hours.

40 unique maps.

Many customised NPCs and enemies.

Highly tactical and diverse combat encounters.

Fully integrated main and secondary quests.

Fully implemented crafting systems: craft potions, poisons, bolts and arrows, weapons, armours or magical trinkets.

NOTES

This campaign neither uses, nor has been tested with, any Mods. However, the Lost Valley DLC is required to play the game. It is (probably) unsuitable for Mods with more than four characters, due to several close-quarter dungeons, the use of group teleporters and play balance: it is unknown whether larger parties could cause game-breaking bugs.

This campaign is divided into a number of Chapters. Starting a new Chapter will prevent accessing of previous content.
Some parts of the campaign are time critical. In these cases, you will not be able to take a long rest (or return to another map with a campsite) until key quest steps have been completed. You will, however, be able to take short rests on occasions.

As part of the story arc, bad thing WILL happen to the party. Do not play this game if you are not happy with this statement.

Crafting is a core part of the module. It is highly recommended to at least have one person proficient with Manacalon Rosary (Arcana item crafting) and another/others able to craft potions (Herbalism).

UNFINISHED BUSINESS - I have never used UB myself, but I understand that UB characters can get very powerful at higher levels. Based on player feedback, I would therefore suggest that if you are using UB builds, that you should increase the difficulty level in Chapter 6, after crossing the river in the Sorr-Akkath Lands. Note if using UB, do not change the number of characters, since I believe that this campaign will only work using 4 characters.

TIPS

Recommended difficulty: either Authentic or Scavenger.

Good party composition is recommended. It is also suggested that at least one character that has the ability to use area of effect spells or scrolls. However, the campaign does NOT support more than one wizard in the party.

Secondary quests are not required to complete the game. However, it is highly recommended to complete the “Sword in the Stone” Quest, since it adds flavour to the campaign.

It is not recommended to rely solely on autosaves, since there are areas in the campaign that will kill the party, if warnings are not heeded. Likewise, Ironman is not recommended.

Food merchants only sell food: they do not buy loot.

The shops in Temnos Commercial District (Chapter 4) have a large stock of magical items, scrolls, potions, recipes and crafting components. All these shops are linked by magic teleporters that avoid the map loading screen. Make sure you check these shops out before progressing to Chapter 5. The shops in Chapters 5 and 6 are limited to consumables and food.

Click on any telescopes that you see.

IMPORTANT!

When the campaign inevitably updates, you will receive a notification after loading your save.
You need to hit FROM DISK from the two given options to properly update and continue playing.
Popular Discussions View All (8)
2
11 Feb @ 5:42pm
Any chance of sharing to mod.io or Nexus for GOG players?
Ossie1972
4
4 Mar, 2024 @ 9:43pm
Campaign is broken for multiplayer.
Tomkatt
1
24 Jun, 2024 @ 5:37pm
Version 1.06
Bargar
128 Comments
Bargar  [author] 10 Oct @ 2:26am 
@livnlegend1 I am glad that you enjoyed it. Thank you for playing and for your constructive comments, which I will consider if I ever create another DnD campaign.
livnlegend1 8 Oct @ 9:50pm 
Thanks for all the hard work that went into this. I enjoyed the story, and recognize all the effort that went into creating this world and all the zones. The maps were impressively massive (sometimes maybe too massive!) and some of the battles were a little on the easy side but I did like the battles where you were fighting large numbers (even if the combatants were relatively weak) because that was a first for me in Solasta modules. I did find some of the dialogue and pop culture references off-putting. A few spinkled in here and there are good for a wink-wink callback for those who get the reference but "less is more" in this case! I hate to sound critical because I can only imagine the immense work and time spent on this by Bargar, so please know that I really appreciate the module and would highly recommend!
Bargar  [author] 21 Jul @ 12:02pm 
@Wynter Knight Thank you for playing, I am really glad that you enjoyed it.
Wynter Knight 19 Jul @ 3:47pm 
In a word: Excellent! 10/10
The maps, the story narrative and the difficulty were spot on.
Easily the best custom ADV I have played...the Dev's should be paying you!:steamhappy:
Bargar  [author] 8 Feb @ 11:59am 
@DrFate I am really pleased that you enjoyed my campaign. Thank you for playing.
DrFate 3 Feb @ 1:45pm 
Bargar, thanks for an amazing adventure. Well thought out. Great story. VERY fun strategic comments. Wish I could buy you a beer or coffee to say thanks. One of the best adventures I have played. Cheers.
Bargar  [author] 25 Jan @ 12:30am 
@ dewamann Just tested it - the box pushes into the pillar. Maybe access is being blocked by other party members. Try to select one character and walk them over to the box alone.
dewamann 24 Jan @ 5:44pm 
Box in front of that crawl space doesn’t move
Bargar  [author] 19 Jan @ 4:52pm 
@DrFate you need to find the key in the room in the NE corner - use the crawl-space in the room to trigger the first sliding panel in the room.
DrFate 19 Jan @ 11:36am 
This is a great adventure. Having a lot of fun. I think I missed something. I cannot seem to get into King Orsokon's Mausoleum. Any hints? Thanks again for your hard work.