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We are blessed to have mod developers like you. Actively helping, giving helpful tips and such to fine tune our experience.
I will be sure to reach out if there is additional assistance needed. Again, thank you very much.
PVI definitely isn't perfect so I try to help people tune it as best as I can to fit their mod setup or preferences.
An interval of 10-15 should fix the majority of those false positives. I'd recommend lowering it slightly, playing for a while to test how it feels, then adjusting as you see fit from there.
If further tuning is needed than just the interval value, you could try slowly raising the 'threshold' sandbox option too, it controls the minimum difference in speed needed between checks to consider a change in speed as a collision.
Don't hesitate to reach out in the comments if you need more help getting things setup to your liking :)
I will be sure to do what you suggested, and we will be sure to tone down our extreme driving, so this doesnt persist.
In the background, PVI constantly checks how fast you were just going compared to now, and once that difference gets high enough, it determines a collision has happened. Sometimes this causes false positives, especially so with very aggressive braking, drifts/sharp turns, and especially so with modded vehicles with higher braking and acceleration compared to vanilla vehicles. Mixing hard braking and sharp turns/drifts also tends to amplify this behaviour, since together they cause any vehicle to stop or significantly reduce its speed in a very short period of time.
One way to combat this sensitivity of PVI is to lower the 'interval' sandbox option. This will make PVI check your speed more frequently, making this sort of 'whiplash' injury less common.
While driving in a vehicle, turning too hard or "drifting" causes scratches around the groin area and such. This is pretty frustrating, considering I have to manually heal them each time this happens. Would this be an issue on my end or is it something with this mod? Without it, this does not occur.
Thanks.
Also, as an aside, I'd appreciate it if you kept things civil and avoid just throwing blame at me when reporting a potential issue. I can't help if you don't provide me information about what is going wrong, or even tell you whether its an issue caused by PVI or not. The first comment being 'interferes with physics and collisions ... update your mod and fix your code' comes off as incredibly rude when I have literally no idea what is causing the issue you're experiencing, or whether its actually an issue with PVI or not.
kArMaFPS, I haven't gotten any reports of PVI in specific being broken as of late, doesn't mean its perfect though. PVI doesn't have mod conflicts with any of KI5 or Filibuster's mods, so they shouldn't be an issue. If a vehicle is overly touchy/powerful then that can cause injuries, but that's not an incompatibility with either mod.
Do some testing, debug mode will be helpful as it lets you get a stacktrace when things crash. If you get a stacktrace, open a discussion page on whichever mods page that the stacktrace says is causing the crash, and provide that stacktrace.