Stellaris

Stellaris

52 ratings
Militus' Extra Trait Picks
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
348.424 KB
21 Jul, 2023 @ 12:54pm
24 Jul, 2023 @ 10:18am
2 Change Notes ( view )

Subscribe to download
Militus' Extra Trait Picks

Description
Originally I tried to make it so traits would give you more picks, but this seems a bit difficult... So instead, this raises default max picks.

Organics/Hivemind/Lithoids: 15
Machines: 13
Robots: 11

Big help to Cephalon Sithalo who helped me out a bit, with his mod Z-99 Trait Selections



I lowered it as I thought it was a bit much and did this mostly for me and my friends.


As far as AI goes: It seems (Thanks to Ghost (Ajax) for testing) that the initial design of AI does not use them all, but once genetic gene modifcation is unlocked they'll start using their traits.
26 Comments
Cephalon Sithalo 3 Oct, 2023 @ 6:21pm 
Alternatively, and while I don't agree with making this a technology it makes a good reference note because weight issues.

For limiting a tech to player empires, one thing you could do is make it require a specific tech that is only given to players on game start and make that tech require a non existent tech. That way so can never draw it.
한쿡외쿡인 3 Oct, 2023 @ 10:19am 
However, putting AI weight to 0 was not sufficient or I did something wrong so the AI still ended up getting the techs and I don't know how. Theoretically it should be working tho from what I understood but yeah, might need some more digging/
한쿡외쿡인 3 Oct, 2023 @ 10:17am 
@Militus Immortalis Sorry I was not making myself clear enough. Yeah as Cephalon says, it's by creating a new tech mod. You simply have to create a file under common>technology
Cephalon Sithalo 3 Oct, 2023 @ 4:41am 
Honestly making new techs isnt all that hard. You just copy a tech and change up its name and thats pretty much it. But yeah the main thing to me is something like this is nice to have before the game starts so making any version to restrict it from the ai means you cant access it during that point.

Someone asked me for an AI free version of my 99 trait picks and I looked into it but decided that for me, restricting the ai wasnt as important especially since it meant restricting the player :LotusFlower:
Militus Immortalis  [author] 3 Oct, 2023 @ 3:02am 
I was just thinking of making a separate mod that blocked AI from getting the extra trait picks somehow, to be honest. It seems like a fair bit of effort for something I'm not TOO interested in haha. I've never made techs before so I'm not even sure how to do all that. :)

Thanks for the info btw!
Cephalon Sithalo 2 Oct, 2023 @ 1:12pm 
They are creating a new technology in the technology folder.
AFIK, the only way to keep such from effecting ai is either through tech or empire modifier.

You could make an empire modifier or a technology that does the same as the file does so that you dont have to overwrite the vanilla file and have either given to only human controlled empires on game start. That way only players have access to the increased trait limit.

Which is good for compatibility but bad for pregame because you wont have access to these points during species creation and instead will have to wait until you unlock the ability to mod your pops which means you will loose out on certain traits unless you go down genetic mastery.
Militus Immortalis  [author] 2 Oct, 2023 @ 5:00am 
I'm not sure what file you're changing these in @HangukWaegukIn. I think I'm a bit confused here honestly haha. I was looking at making a non-AI version but it's completely different from what I have. Isn't there a way to do it without it being a tech?
Cephalon Sithalo 30 Sep, 2023 @ 10:47am 
This should work with 3.9, AFIK there wasnt any change to that area of the game with 3.9.
There hasnt been any changes to that file since Lithoids released in 2019 so any similar mod released after that point should still work.
Bocchi the Deep Rock 30 Sep, 2023 @ 5:56am 
does this work with 3.9? I did some scrolling and this seems to be the closet more trait pic mod to 3.9 update
한쿡외쿡인 19 Aug, 2023 @ 10:53pm 
I've personally made as below, feel free to change and adapt to your liking

trait_pick_add = {
cost = @tier1cost1
area = society
tier = 1
category = { biology }
prerequisites = { "tech_planetary_government" }
weight = @tier1weight1

potential = {
}

modifier = { # add trait pick
BIOLOGICAL_species_trait_picks_add = 5
ROBOT_species_trait_picks_add = 5
MACHINE_species_trait_picks_add = 5
PRESAPIENT_species_trait_picks_add = 5
LITHOID_species_trait_picks_add = 5
OTHER_species_trait_picks_add = 5
}

ai_weight = {
modifier = {
factor = 0
}
}
}