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For limiting a tech to player empires, one thing you could do is make it require a specific tech that is only given to players on game start and make that tech require a non existent tech. That way so can never draw it.
Someone asked me for an AI free version of my 99 trait picks and I looked into it but decided that for me, restricting the ai wasnt as important especially since it meant restricting the player
Thanks for the info btw!
AFIK, the only way to keep such from effecting ai is either through tech or empire modifier.
You could make an empire modifier or a technology that does the same as the file does so that you dont have to overwrite the vanilla file and have either given to only human controlled empires on game start. That way only players have access to the increased trait limit.
Which is good for compatibility but bad for pregame because you wont have access to these points during species creation and instead will have to wait until you unlock the ability to mod your pops which means you will loose out on certain traits unless you go down genetic mastery.
There hasnt been any changes to that file since Lithoids released in 2019 so any similar mod released after that point should still work.
trait_pick_add = {
cost = @tier1cost1
area = society
tier = 1
category = { biology }
prerequisites = { "tech_planetary_government" }
weight = @tier1weight1
potential = {
}
modifier = { # add trait pick
BIOLOGICAL_species_trait_picks_add = 5
ROBOT_species_trait_picks_add = 5
MACHINE_species_trait_picks_add = 5
PRESAPIENT_species_trait_picks_add = 5
LITHOID_species_trait_picks_add = 5
OTHER_species_trait_picks_add = 5
}
ai_weight = {
modifier = {
factor = 0
}
}
}