Total War: WARHAMMER III

Total War: WARHAMMER III

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Wargrove of Woe 4K Forest Spirit Reskin
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graphical
Tags: mod
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1.307 GB
15 jul 2023 om 17:33
17 jun om 11:33
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Wargrove of Woe 4K Forest Spirit Reskin

Omschrijving
This mod reskins the forest spirits of the Wargrove of Woe faction to be more unique and reflective that the Wargrove of Woe is a collection of discontented tree spirits from multiple forests, not just one. It is a port of my WH2 mod.

Most notably my reskins for ChaosRobie's Blackbriar Topiary tree folk are not active in this mod, whenever he elects to port that mod to WH3, this mod will be updated accordingly with Wargrove unique Bow Dryads and Treemen.

To access these reskinned Tree Folk in custom battle, one must click on the unit card and then delve into the unit options at the top of the roster selection, as opposed to just choosing the Wargrove of Woe faction as was the case in WH2.

This mod also fixes default Wood Elf Treeman/Treeman Ancients transparency issues with leaves, they will not be chunky messes at even medium distance. Sadly the High Elf Treeman will continue to have issues until I muster the brain power/will to fix him or CA fixes it.

CHANGES:
-Drycha reskinned to have color scheme more aligned to Games Workshop artwork. Her root attacks have also been recolored to have a green glow.
-Coeddil reskinned to be more charred per his lore with added burnt wood textures.
-Dryads/Treekin reskinned to have Drycha's orange/yellow glow and other texture changes.
-Malicious Treeman unit has new white wood/red leaf color scheme.
-Malicious Treeman lords have unique color schemes, reflecting Treeman individuality as well as the Lore of magic they practice.
-Branchwraiths retain purple glow from before, but have unique wood coloring depending on their Lore, to be reflective of the color relationship of other Wood Elf factions (green=troop/blue=special, here it is yellow=troop/purple=special).
-Recolored unit cards/portholes for all reskinned units.

Many thanks to Xoudad for his database help, without which this mod would still be languishing unpublished, ChaosRobie for his troubleshooting advice and ^1Shep^8ardov for his delicious 4K textures which have been directly ported from WH2.
68 opmerkingen
Vlad Draculea 21 jul om 20:44 
oh its fine now lol i just found out apparently after 10 turns the ancient treemen lords disappear to cycle new lords, started a new durthu campaign to check and they were available for recruitment
GunKing  [auteur] 21 jul om 20:37 
@Vlad Draculea
Sorry to hear that. Works fine for me. For something like that, it doesn't necessarily need to be a Treeman mod that would affect recruitment ability, that could be really any mod that touches database tables.
Vlad Draculea 21 jul om 3:51 
idk if its bug from this but im playing as orion and i cant recruit ancient treeman lord, this is the only treeman mod i have unless the fay folk mod could also cause it
GunKing  [auteur] 17 jun om 10:56 
@Blackwolf
I don't know. I think there might be an SFO sub-mod out there.
Blackwolf 15 jun om 19:12 
is this compatible with SFO?
GunKing  [auteur] 8 jun om 17:57 
@steelgamercd147
That'll certainly happen if you don't pay attention to your mod load order, but I'm glad you solved your issue!
steelgamercd147 8 jun om 13:25 
with this enabled units are standing arms spread out at a distance when dead close up there fine had to uninstall mod
GunKing  [auteur] 7 jun om 16:55 
@Sawaiiki
So... it works for me. And you're the only one here talking about still seeing purple dryads. This tells me it's a user error. I would look over your mod list more carefully, investigate and disable whatever other mods you have enabled that might be causing this conflict. Failing that, unsubbing and re-subscribing is also a viable solution.
Sawaiiki 7 jun om 12:50 
and i also enabled it in mod manager
Sawaiiki 7 jun om 12:50 
i did