Halo: The Master Chief Collection

Halo: The Master Chief Collection

330 ratings
Escape
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Engine: Halo1
Game Content: Campaign
File Size
Posted
Updated
281.125 MB
14 Jul, 2023 @ 2:17am
28 Sep @ 2:01pm
12 Change Notes ( view )

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Escape

Description
All surviving UNSC forces were ordered to evacuate Installation 04 upon news of the flood outbreak, and Master Chief and Cortana's plan to destroy the Pillar of Autumn to destroy the Halo ring. Your pelican, along with several others have been shot down over a canyon during a heavily one sided battle of Covenant and Flood forces. You must make your way to the control room where the last surviving FOB in the area is running evac.

You are a marine in this mission, infection forms will stick to you like a normal marine.

Community Discord - https://discord.com/invite/tKQf9KHmGz

CREDITS:

"Ruby of Blue" - ODST and Flood models from their rebalanced mod.
93 Comments
ZealotSPNKR 26 Oct @ 2:19am 
I enjoyed this. Motion tracker placement was a little odd, but aside from that I enjoyed having to worry about the infection forms. Did it on Heroic, and only died once or twice to vehicles so it isn’t one of those ridiculously unbalanced levels.
Wesker1991 25 Oct @ 8:33am 
Really enjoyed this level. I played on normal difficulty, tried my best to keep the other Marines alive, managed to get two of them to survive near the end but them infection forms are nasty, had to watch my own back to make sure they didn't jump on me lol.
Tohka  [author] 20 Oct @ 10:43pm 
I made a discord for those that want it.
Tohka  [author] 20 Oct @ 10:06pm 
If anyone that played this mod, that has played my Landfall mod, im making a second part to that now. I also just put out another mission, Assault, if anyone is interested in that.
Tohka  [author] 8 Oct @ 12:15pm 
yeah its probably just due to having so many marines lol, and yes, if you manage to bring them all with you, they wait on the ice bridge while you go to the tower, and they get evac as well
Master Slang 8 Oct @ 10:45am 
Quick update on how to get the marine through the hallways: I played through again and inched my way across those hallways at the bridge section and slowly but surely, the marines made it through. I did have to wait 20 or so seconds to let them all catch up but I know where the loading trigger is, so I purposefully waited as close to it as I could without causing the load. I did experience a couple of marines falling again when going from the exit hallway of the bridge section to the interior this time. I reloaded a checkpoint and slowly walked through again and they all made it through. It's pretty clear it's the BSP loading, as Tohka said. The marines getting evacuated on the ice bridge was a great addition! I did not see that on my last run.:MCCHELMET:
Tohka  [author] 7 Oct @ 7:21pm 
And if any marines*
Tohka  [author] 7 Oct @ 7:21pm 
So its a BSP section thing, each loading trigger loads that section of the map as its own BSP, and if the any marines are outside that bsp area, they deload until you go back. but since i have the ai migrate to a specfic encounter to that specific bsp with the loading zone, they wont function correctly when you go back. Im not sure how to make a trigger work multiple times when touched, i could work on it, but im not sure how to do that. I'm technically still new to doing Halo scripting, this was my first mission I made.
Master Slang 7 Oct @ 4:55pm 
I had around 10-15 marines follow me into the interior after they would have been evacuated in previous versions. I experienced them falling through the geometry when I passed the loading point in the hallway right before the first bridge section (the dual bridge battle area), I did try waiting for them but because there were so many marines they sort of clogged the area outside the hallway while around 5 made it in. Usually they will follow after the load point but I heard them all start screaming so I reloaded a checkpoint to see what was happening, I re-triggered the loading section as I walked back into the interior room and all the marine that hadn't made it past the load point were frozen in place (sort of twitching) and some were halfway through the floor. This is how I confirmed what was happening. As I passed back through the hallways they fell. It appears to be a loading zone thing as I've seen it in other mods before.
Master Slang 7 Oct @ 4:53pm 
(I had to split my comment in 2)
I think it's great you're listening to feedback or glitches but please don't worry too much about this or give yourself a headache! The mod is still fantastic. I shared my experience since you asked and I tried give as many details as possible. I'm going to play through the mod again soon to see if I can get it to happen again. It's a level about escaping with your marine buddies after all! :)