Total War: WARHAMMER III

Total War: WARHAMMER III

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Moving Camps
   
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Tags: mod
File Size
Posted
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695.110 KB
14 Jul, 2023 @ 12:53am
3 Sep @ 5:38pm
19 Change Notes ( view )
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Moving Camps

Description
Taken from my larger mode, The Great Ogre-haul, this mod simply incorporates the ability to move camps as well as some other minor quality of life.

Features:
  • Camps can move like normal armies but only at 25% speed. This increases as you upgrade the main building.

  • They cannot attack, move onto water, or garrison settlements.

  • They can reinforce other armies and settlements.

I aimed to make this mod as close to vanilla as possible based on demand.

Known Issues:
  • When camps move, their effects don't always apply properly, e.g. nearby armies not getting the buffs of being in the circle of influence immediately. Unsure how to fix.

Credits:
  • Da Modding Den[discord.com] for help with numerous issues while working with this mod.

  • Frodo[github.com] for making this possible through the Rusted PackFile Manager modding tool.

  • Creative Assembly for being open to extensive modding of their property.
Popular Discussions View All (1)
0
14 Jul, 2024 @ 4:00pm
Camps not moving or able to change stance?
Mulbz
39 Comments
gahnfaust142 2 Oct @ 7:10am 
yeah this doesnt really work. I could move when i first installed the mod, but they dont seem to replenish every turn.
Warling 23 Sep @ 8:38pm 
I don't know if its just me, but I was unable to use this (was playing Skrag) yeah I could move, but the movement was 34 and to move into encamp stance it required 50 movement (flat points) to change stances.
Dose  [author] 5 Sep @ 4:54am 
Dose  [author] 4 Sep @ 12:00pm 
I can upload a temporary unlisted version later tonight, but I'll take it down with the next big patch that obsoletes old campaigns anyways.
gtrem2000 4 Sep @ 7:10am 
I tried to continue my campaign but it seems the update made it impossible to continue. (Crashes in loading screen). Would it be possible for you to upload the mod before the patch for those who started a campaign?
glospey 3 Sep @ 5:45pm 
NICE! I look forward to trying it tomorrow night! Will this change affect existing camps (started an ogre campaign last night) or do I need hire new camps and/or start a new campaign?
Dose  [author] 3 Sep @ 5:40pm 
Good news with a nerd tl;dr: previously I had to make a new army type for camps to function because base game camps have an inherent trait of "can't move" that I couldn't remove, but now I can remove that, so things related to camps should hopefully be smoother.
TURKY-90 11 Apr @ 1:27pm 
is this mode reset building camp ??
glospey 30 Mar @ 6:38pm 
Yes
Shatilov 30 Mar @ 4:58pm 
is this still working with the recent update to Camps ? have them able to move is still better than to dismantle and deploy them.