Stellaris

Stellaris

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Items (14)
Bug Fixes 4.0.21√
Created by Dr. Addiction
📌 This mod fixes some long-standing and recent bugs or unreasonableness in vanilla. ❤️‍🔥 I so want a thumbs-up :p ⚙️ Details: 🛠️ Fixed the bug where AI empires could incorrectly leave a Hegemony federation without the President's permission. (This fix is c...
Gigastructural Engineering & More (4.1)
Created by Elowiny
https://i.imgur.com/nx8tZI4.png Do you like megastructures? I sure do! This mod aims to expand on the concept of megastructures by adding more megastructures you can build, with a wide range of effects, and sizes ranging from large space stations to system...
Machine & Robot Expansion
Created by XVCV
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Stellaris v3.9.* Compatible https://i.postimg.cc/yNgJTMGr/1.png A few years ago, I made my first big mod for Machine Intelligence and Synthetic Ascended Empires. This mod is a rework of that. Click the screen...
Real Space 4.0
Created by Annatar
Real Space v 4.0.3 This version is compatible with patch 4.1.5 Lyra. https://imgur.com/ZEBNNJB.png https://imgur.com/K3aIvKq.png https://imgur.com/dwMExTS.png https://i.imgur.com/EjzuguR.png This mod does not fundamentally change the game mechanics, creati...
Machine Shipset
Created by Aryx
The Automated Dreadnought guardian is a beautiful ship. Which makes it a shame that it's one of a kind and that there aren't many other ships in its style. Until now! Behold machine ships, a fully sectioned shipset! Machine Ships adds a new shipset in the ...
Amazing Space Battles
Created by Chickenhunt
Compatible with Stellaris V4 and V3.14 https://imgur.com/z5QmOTt.gif https://imgur.com/MTNW4je.png https://imgur.com/SXV0IsV.gif This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space b...
ASB Addon: More Particles
Created by Chickenhunt
Compatible with Stellaris V4 https://imgur.com/z5QmOTt.gif https://imgur.com/MTNW4je.png This mod Increases the allowed observable weapon particles (vannila hides them) to an UNLIMITED amount. Have you ever seen a weapon fire but noticed it did not produce...
Improved Administrative Capacity (3.14)
Created by Clairelenia
Hey Guys, Claire here! Again i have created a nice little mod to help you to balance out the new changes with Stellaris 3.0. <Improved Administrative Capacity> will change: - lower the Administrative Capacity for 1 district to 0.5 instead of 1 - lower the ...
House Atreides Flag Pack
Created by Lukeandsilver
House Atreides flags from Dune (2021) and Dune: Part Two (2024). Includes white, black, red, gold, and blue emblems. More Dune: House Harkonnen Flag Pack The Stellaris launcher says this mod is outdated. It still works I just dont know how to update it lol...
Scaled Leader Capacity Fork
Created by Nicho
This mod is a fork of the 'Scaled Leader Capacity' mod by Mike Louis. This one, like that one, addresses the base game's Leader Capacity by introducing a scaling mechanism tied to the capital buildings in your colonies and habitats. However, the numbers in...
Giant Sectors
Created by Gordon_CMB
With the release of 3.8 and new sector management mechanics, the players now have the ability to customize their sectors as they seem fit!... Or so we thought. While the update itself is a step in the right direction, the max sector limit still stays at ar...
Council Positions+
Created by Reyzel
Playing with a mod that adds civics without council slots? Using my super cool Secondary Origins mod? Tired of having empty council slots? Simply want more council positions to choose from? This mod is what you need. Council Positions Plus adds a council p...
CG Fleet Formation
Created by Dr. Addiction
📌Make your fleet formation looks like the trailer of Apocalypse! It will be especially spectacular when you have a large number of ships in fleets(and move them together :P). 📌Change Breakdown: common/defines/00_defines NGraphics = { SHIP_RANDOM_HEIGHT_OFF...
No AI habitats (3.11)
Created by Lyrae
I'm tired of huge late game lag caused by AI spamming habitats everywhere... With this mod AI will never build any single habitat, player can build them anyways. Last tested in 3.11.1 WARNING! Any mod that somehow changes habitat and comes after this mod i...